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News
Two resources to help you dig into the Steam Summer Sale results
What effect did the incredibly popular, yearly promotion have on game developers? Two resources break it down for your perusal.
Aug. 11, 2015
Facebook launches native video ads for mobile apps
And if you want to put them into your game, you can do so today -- by downloading the latest version of the company's mobile ad SDK.
Aug. 11, 2015
Networking Biz Ubiquiti Transfers $46.7 Million to Fraudsters
Networking Biz Ubiquiti Transfers $46.7 Million to Fraudsters.SEC filing claims ‘employee impersonation’ was to blame
Aug. 10, 2015
YouTube: A Key Enabler for Voyeurism?
YouTube hosts thousands of videos, which offer: tutorials on how to use RATs; the faces and IP addresses of victims; and links to slave devices.
Aug. 10, 2015
Threat Vectors for Criminals: Common Coding Errors and Open-Source Vulnerabilities
Coding errors in software products provide easy paths of entry for online criminals, who can exploit vulnerabilities to compromise systems or launch
Aug. 10, 2015
What Happens When You Put Cisco Spark on a Bus?
What happens when more than 100 entrepreneurs embark on a 72-hour bus journey to concept, design and pitch the next big tech thing? With the right flow,
Aug. 10, 2015
This Week in Video Game Criticism: Against 'flow' design
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the war economy of The Witcher 3 to a conversation on the limits of 'flow' design in games.
Aug. 10, 2015
Honest tales from the trenches of AAA game writing
Game writers TJ Fixman, Marianne Krawczyk, and Tom Bissell gathered at the WGA West in Los Angeles on a panel moderated by Naughty Dog creative director and writer Neil Druckmann to talk the craft of game writing.
Aug. 10, 2015
Rare Replay is studio's first UK no. 1 in 17 years
Rare Replay has replaced Lego Jurassic World at the top of the UK games charts to become the studio's first No. 1 title since Banjo-Kazooie hit shelves back in 1998.
Aug. 10, 2015
Pixar to open-source its Universal Scene Description software
The tool, which helps manage the content of large virtual scenes, hooks into existing tools, and can be used by game developers, too.
Aug. 10, 2015
Dark Souls director Miyazaki offers his philosophy on boss design
The famously challenging games have remarkable boss encounters -- and it's no surprise that the series' director has strong feelings on how you create them.
Aug. 10, 2015
Take Two digital revenues shoot up, but market is unimpressed
Grand Theft Auto V on PC proves an unsurprising hit, but in-game transactions for Grand Theft Auto Online and NBA 2K15 also boost the company's numbers significantly.
Aug. 10, 2015
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