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News
Unicorns and Global Digital Disruption: Part II
In my last blog, we talked about the current age of digital disruption and how unicorns are changing the tech landscape. What Does This Mean For You Though?...
Aug. 4, 2015
Spry Fox's Alphabear cracks the code of mobile puzzle popularity
How Alphabear braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Aug. 4, 2015
Keiji Inafune's clumsy Kickstarter misses target
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal.
Aug. 4, 2015
Mobile game startup Seriously lands $18M
As the mobile industry continues to go from strength to strength, more investors are entering the space in the hopes of unearthing the next Angry Birds or Candy Crush Saga.
Aug. 4, 2015
Rocket League 'definitely' headed to other platforms
Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
Aug. 4, 2015
China has 366 million mobile game players, as revenues skyrocket
... and that's not all. According to a new report from Chinese media company Sina, the country has 134 million PC gamers, too.
Aug. 4, 2015
Ninja Theory's tips for surviving and thriving as a 'AAA indie'
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Aug. 4, 2015
Women in the game industry share stories of improving diversity
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Aug. 4, 2015
Valve shares advice on designing great VR game interactions
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
Aug. 4, 2015
Disney Infinity sales slow ahead of sequel
Disney Interactive today posted break-even operating income, reflecting a decline in sales of its popular toy-to-game franchise, Disney Infinity.
Aug. 4, 2015
Chinese developers have the West in their sights
In terms of being able to compete globally, that is -- and they'll get there in time, both the government and the CEO of Perfect World promise.
Aug. 4, 2015
Activision Blizzard revenues climb, even as World of Warcraft subs tank
WoW shed 1.5 million players during the quarter, but Destiny, Hearthstone, and Call of Duty are making up for any downturn in the decade-old MMO.
Aug. 4, 2015
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