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News
Studio management tips from Jesse Schell
Over the course of the last 12 years of running his studio, Schell Games, Jesse Schell has learned a few things about management: Here's a collection of his insight, shared today at GDC.
March 6, 2015
Yoichi Wada lays out Shinra's cloud gaming goals
Gamasutra talks to Shinra Technologies president Yoichi Wada about what developers need to know about making games for the platform, where it's going, and why he was wrong about the death of consoles.
March 6, 2015
'I'm still creative!' - Game industry vets rally against ageism
David Mullich and a group of other game industry veterans shared advice on beating ageism in the game industry and offered concrete examples of how our industry can improve today at GDC 2015.
March 6, 2015
Simple PwnPOS RAM Scraper Stays Hidden for Two Years
Simple PwnPOS RAM Scraper Stays Hidden for Two Years. Trend Micro spots yet another PoS malware variant breaching card data across the globe
March 5, 2015
Rights Groups Call For New UN Privacy Watchdog
Rights Groups Call For New UN Privacy Watchdog. Desperate need for analysis, research and clarification of best practice
March 5, 2015
D-Link Pushes Firmware Updates for Vulnerable Routers
Three vulnerabilities could allow remote code injection, perform DNS hijacking or expose configuration information.
March 5, 2015
FAA Air Traffic Control System Open to Hackers
Congress is concerned that a breach of air traffic control systems by terrorists could lead to physical hijacking, or midair collisions.
March 5, 2015
Don't save your bullets: Darkest Dungeon's Red Hook on Early Access
We talk to Red Hook Studios, makers of Darkest Dungeon, about how to manage to successful Early Access game, and not saving your big guns for later.
March 5, 2015
'We should have been more audacious' - A Civilization: Beyond Earth retrospective
Firaxis was too concerned about alienating players of previous Civilization games when creating the most recent title in the series, Beyond Earth, the game's lead designers said at GDC 2015 today.
March 5, 2015
One Life Left vs. Gamasutra GDC Podcast #1: Pipelines 'n' Tubes
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
March 5, 2015
CryEngine sticking to $9.90 subscription, working hard to improve
Gamasutra speaks to Crytek's director of production, David Bowman, about the company's efforts in the last year to broaden its user-base, improve tools and capabilities, and speak to its community.
March 5, 2015
Saving video game history begins right now
At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
March 5, 2015
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