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News
Online community and culture wars: What do we know?
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
March 2, 2015
How Divinity: Original Sin resurrected a fallen series
At GDC 2015, Swen Vincke, creative director of the critically acclaimed co-op role-playing game Divinity: Original Sin, described how the game brought Larian Studios back from the brink of disaster.
March 2, 2015
500 games launched per day on iOS last year (and other digital sales facts)
With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms.
March 2, 2015
UK retailer Game expands into eSports with Multiplay acquisition
U.K. retailer Game has announced a deal to acquire Multiplay, a long-running U.K.-based video game event firm, for £20 million (~$30.1 million USD) as it expands into eSports and digital PC games.
March 2, 2015
Reactive game dev: How Serious Sam 4 became The Talos Principle
Croteam kicks off the GDC 2015 Independent Games Summit with a talk on how the Serious Sam studio taught itself a new way to make games as it embarked on its first puzzle game: The Talos Principle.
March 2, 2015
Autodesk enters the game engine business at GDC
3ds Max maker Autodesk is making its first foray into the game engine business this week at GDC in San Francisco, where it will demo its upcoming Stingray engine to developers on Wednesday afternoon.
March 2, 2015
Exploring what it takes to make a funny game
Why is comedy in games so rare -- and so hard to get right? Developer Zoe Quinn took the stage at GDC today to explore the topic and offer fellow developers a few potential ways to make funny games.
March 2, 2015
Unreal Engine 4 is now free-to-download for everyone
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
March 2, 2015
Narrative and design insights from 80 Days' writing lead
At GDC 2015, Meg Jayanth, lead writer of acclaimed mobile adventure game 80 Days, shared insights into how the team at Inkle created a deeply narrative, highly nonlinear and satisfying story.
March 2, 2015
What to do before you start building a free-to-play game
Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design.
March 2, 2015
Valve, HTC have a new VR headset coming out this year
Valve Software and mobile phone maker HTC announced on Sunday the "Vive," a high-end VR headset that plugs straight into a PC.
March 1, 2015
Target Breach Costs Could Total $1Bn
Major breaches damage brand reputation and consumer trust, but they also have a real impact on the bottom line.
Feb. 28, 2015
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