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News
Cisco Cloud Security Architecture: Un-Cloaking Invisible Threats
In the more than ten years, I have worked in developing security solutions, I have witnessed the steady evolution of security threats and the incredible
Jan. 27, 2015
#CiscoChampion Radio S2|Ep 3. Giving Back to the IT Community
#CiscoChampion Radio is a podcast series by Cisco Champions as technologists. Today we’ll be talking with Cisco Champions about giving back to the IT
Jan. 27, 2015
Road to the IGF: Alex Beachum's Outer Wilds
Creative Director Alex Beachum and Producer Sarah Scialli explain the process of taking a USC Masters Thesis project and turning it into one of the most unique games of the year.
Jan. 27, 2015
Get a job: Monolith Productions seeks a Lead Designer, Narrative
Award-winning Middle-earth: Shadow of Mordor devs are hiring a lead designer for the narrative on its next project -- to take the game's story from conception to execution.
Jan. 27, 2015
Learn to write better sex, liars and mobile games at GDC 2015
How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused
GDC 2015
talks.
Jan. 27, 2015
Brenda Romero and David Braben win prime GDCA 2015 awards
2015 Game Developers Choice Awards organizers have revealed two of its special award winners: the Ambassador Award goes to Brenda Romero, and David Braben has been recognized with the Pioneer Award.
Jan. 27, 2015
A-level Student Hangs Himself After Police Ransomware Scam
A-level Student Hangs Himself After Police Ransomware Scam. 17-year-old suffered from a form of autism
Jan. 26, 2015
This Week in Video Game Criticism: From Formalism to Femmes Fatale
This week, our partnership with game criticism site
Critical Distance
brings us picks from Zach Alexander on topics ranging from the continued role of formalism in game studies to a Bayonetta style guide.
Jan. 26, 2015
Looking back, looking forward with devs of the Independent Games Festival
Past Independent Games Festival finalists and winners revisit their time in the IGF, and reflect on where they are now.
Jan. 26, 2015
Learn how to make your game just completely hilarious at GDC 2015
"Watch William Pugh desperately attempt to deconstruct The Stanley Parable to find an excuse for its success. Be amazed as he lists pre-prepared top tips for making your game funny" at GDC 2015.
Jan. 26, 2015
Video: How Amplitude Studios tackles community-driven development
At GDC Next 2014, Amplitude Studios' Jeff Spock spoke about how the studio practices open development by involving its fans, as well as the positive and negative lessons learned.
Jan. 26, 2015
Get a job: Be a UX Designer for Treyarch/Activision
Activision-owned Treyarch is looking to bring on a user experience designer who can help build compelling, accessible interfaces for its games alongside the team in its Santa Monica, CA studio.
Jan. 26, 2015
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