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Opinion: The Many-Worlds Interpretation Of Game Development
Opinion: The Many-Worlds Interpretation Of Game Development
In this reprinted #altdevblogaday-opinion piece, Binary Refinery's director Richard Fine examines how and why developers create different representations in different worlds for game objects.
Learning How To Design For Free-to-Play
Learning How To Design For Free-to-Play
In the first installment of a multi-part series on Gamasutra, freelance game designer Pascal Luban outlines design philosophies designers may have to adopt when m
Indie Royale Bundle Expands, Debuts Optional Blind Pre-Orders
Indie Royale Bundle Expands, Debuts Optional Blind Pre-Orders
Sister site IndieGames.com co-created game bundle site Indie Royale is instituting a pre-order system, starting with its third offering, the "Really Big Bundle", also revealing more than 350,000 games sold so far.