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Gamasutra Member Blogs: From Transmedia To Mobile App Refunds
Gamasutra Member Blogs: From Transmedia To Mobile App Refunds
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the transmedia approach to IP development, refund policies for mobile App Stores, Metacritic charts, a
Opinion: Timing Is Everything?
Opinion: Timing Is Everything?
In this reprinted #altdevblogaday-opinion piece, Splash Damage's Dean Calver argues that release date timing is a poor excuse for low sales, and that marketing departments should spend a year pushing their games.