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News
Hellblade is Ninja Theory's new 'independent AAA' project
The developer of DmC: Devil May Cry is up to something interesting with its next project, a self-published action game called Hellblade that it announced during Sony's Gamescom press conference.
Aug. 12, 2014
Third-party exclusives not dead yet: New Tomb Raider only on Xbox
Exclusive deals with third-party publishers are becoming a rarity these days, but Microsoft has shown that it is still an option, even with major triple-A franchises.
Aug. 12, 2014
Sierra returns as Activision's new indie label
The rumored return of publishing label Sierra is official, as parent Activision Blizzard announces new games and a new angle for the brand.
Aug. 12, 2014
Sega poised to make major payout over Aliens: Colonial Marines lawsuit
Sega has agreed to make a major class action payout over the allegedly deceptive marketing of Gearbox-developed Aliens: Colonial Marines, pending court approval.
Aug. 12, 2014
Click Fraud Malware Found Lurking Inside Image Files
Click Fraud Malware Found Lurking Inside Image Files. Dell SecureWorks researchers warn of growing threat from digital steganography..
Aug. 11, 2014
Need Data Breach Statute Compliance? There's an App for That
Data Breach 411 for Apple OS gives executives all the state security breach statutes at their fingertips.
Aug. 11, 2014
500-Seat Reference Architecture with Cisco UCS C-Series and Citrix XenApp 7.5
With the World Cup games recently finished, I’m reminded of how rampantly soccer has swept across the U.S. in the last few years. Kids often start quite
Aug. 11, 2014
Pure Hohokum: How Honeyslug's wacky world came together
Gamasutra speaks with Hohokum studio Honeyslug about how the game came together, what it's been through, and where the duo will go next.
Aug. 11, 2014
What makes a game a true sci-fi experience?
As part of a GDC Europe postmortem for his game MirrorMoon EP, Santa Ragione's Pietro Righi Riva reasoned that not many games that label themselves as "sci-fi" actually fall into that genre.
Aug. 11, 2014
What to consider when 'going indie'
Industry veteran Don Daglow today challenged developers to consider whether going indie and building your own small team is actually the best move for your own individual experience and situation.
Aug. 11, 2014
How to get your game covered by YouTubers 2
Gamasutra editor Mike Rose returned to GDC Europe today to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Aug. 11, 2014
This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
Aug. 11, 2014
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