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News
New Nintendo development center opens in Kyoto
Nintendo has opened a new product development building in Kyoto near its headquarters, as management looks to interact more closely with hardware and software developments.
June 24, 2014
Building a game around AR: The story of Outsiders
Despite repeated attempts at making augmented reality video games part of the mainstream, the genre refuses to take off. Now one studio is looking to take it to a whole new level.
June 24, 2014
Oculus acquires Carbon, the design team behind the Xbox 360 controller
Oculus VR has been on a hiring spree recently, but now it's made an acquisition: Carbon Design Group, a Seattle-based industrial design firm that designed the Xbox 360 pad and the original Kinect.
June 24, 2014
Studio heads speak out against Quebec tax break reduction
The next budget for Quebec will cut tax credits to the game industry by 20 percent. This is, unsurprisingly, making studio heads in the region antsy.
June 24, 2014
Q&A: Telling human stories of the Great War with Valiant Hearts
Two lead developers on Ubisoft Montpellier's Valiant Hearts explain why they made a cartoonish adventure game inspired by soldier's letters and other somber artifacts of the First World War.
June 24, 2014
Kabam taps ex-EA VP Aaron Loeb to lead its North American studios
Industry veteran Aaron Loeb (Simpsons: Tapped Out, Giants: Citizen Kabuto) has signed on with free-to-play game company Kabam to help manage its operations in San Francisco and Vancouver.
June 24, 2014
Report: Crytek losing staff and failing to meet payroll
A pair of reports published this week by Eurogamer and Kotaku suggest that CryEngine developer Crytek may be having trouble paying all of its employees, losing some of them in the process.
June 24, 2014
IGDA: More women are making games, but men still dominate the industry
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
June 24, 2014
Get a job: Vicarious Visions is hiring a character artist
The studio that built Skylanders and Marvel Ultimate Alliance 2 needs an experienced character artist to work alongside the art team in the company's Albany, NY office.
June 24, 2014
GDC Europe 2014 adds notable talks from Double Fine and Paradox
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
June 24, 2014
Online Daters Targeted by Massive Phishing Campaign
Attacks aim to compromise user accounts so gangs can follow up with dating fraud.
June 23, 2014
High performance Splunk with VMware on top of EMC ScaleIO and Isilon
I recently did a project involving several moving parts, including Splunk, VMware vSphere, Cisco UCS servers, EMC XtremSF cards, ScaleIO and Isilon. The
June 23, 2014
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