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News
Q&A: Why Vlambeer returned to its roots with Luftrausers
Gamasutra catches up with Vlambeer's Rami Ismail to chat Luftrausers, a remake of the team's 2011 game jam experiment which Ismail considers the pinnacle of the studio's essential style.
March 17, 2014
Castlevania maestro Koji Igarashi strikes out on his own
The developer most closely associated with the "metroidvania" genre has left Konami to found his own independent studio.
March 17, 2014
'Beware The Hidden Costs Of Running A Successful Kickstarter'
Running a successful Kickstarter campaign can incur a tremendous personal cost. So said Steve Swink in a candid talk delivered at GDC in San Francisco this afternoon.
March 17, 2014
Vlambeer's Performative Game Development - the way of the future
Vlambeer discusses their take on "performative development" - transparent, fan-friendly development in front of a livestreamed, early access audience.
March 17, 2014
From AAA to academia: What industry veterans have learned
Brenda Romero, John Romero, Warren Spector and Richard Lemarchand are all veteran game designers who became educators. On a panel, the four talked about the unique challenges and opportunities.
March 17, 2014
This Week in Video Game Criticism: Discussion from a Critical Proximity
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including the first ever Critical Proximity conference and a chat on Titanfall.
March 17, 2014
The value of making games that go beyond 'fun'
Ubisoft's Hugo Giard and Jill Murray opened the GDC 2014 Narrative Summit with a frank talk about how games can -- and should -- tackle complicated topics like slavery.
March 17, 2014
Why game design should feel like taking your player out on a date
Campo Santo's Sean Vanaman spoke at GDC 2014’s Narrative Summit about how designers can create immersive narratives by designing games with an eye towards helping players suspend their disbelief.
March 17, 2014
Marc Whitten, 14-year Xbox veteran, departs Microsoft
The Xbox chief product officer is exiting Microsoft to take the same position with wireless speaker manufacturer Sonos. Details are slim.
March 17, 2014
Twitch's mobile gameplay broadcasting has officially begun
The first mobile game capable broadcasting live gameplay via Twitch is Asphalt 8: Airborne for iOS.
March 17, 2014
Wooga forms new studio, explores new spaces, new territories
Now that it's made a successful pivot to a mobile-first strategy, with 70 percent of revenue coming from its smartphone games, Wooga is looking to expand its horizons.
March 17, 2014
Google Play Games service levels up with cross-platform multiplayer and more
The SDK's functionality is being upgraded significantly, and lead product manager Greg Hartrell walks Gamasutra through the upgrades.
March 17, 2014
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