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News
Storage Distance by Protocol, Part IV: Fibre Channel over Ethernet (FCoE)
In the past articles we've talked about doing distance extension for SANs, focusing first on building the physical elements that are required, before
Sept. 12, 2013
IoE: Dead or Alive on Wireless
When we examine the average wireless client on a network today, we see a few options. There is the smartphone, the tablet, or the laptop. Even the Apple TV and...
Sept. 12, 2013
Microsoft addressing 'technical glitch' affecting Xbox storefront
Over 1,000 games -- chiefly independent -- have been reported missing from the Xbox Live marketplace. A Microsoft spokesperson confirmed the problem is a technical error, with a fix underway.
Sept. 12, 2013
Another shareholder sues to block Activision's Vivendi split
A second shareholder has come forward suing Activision-Blizzard to block its announced split from parent company Vivendi, arguing the deal is an insider trade that excludes most shareholders.
Sept. 12, 2013
A better carrot, a better stick: On risks and player behaviorism
In this reprint from the April 2010 issue of Game Developer magazine, Damion Schubert discusses how balancing risks and rewards affects how players engage with your game.
Sept. 12, 2013
PS Vita TV is not coming to the West - at least, not yet
Although there has been plenty of excitement surrounding the announcement of the PS Vita TV earlier this week, it would appear that Sony's entry into the microconsole space isn't as global as previously hoped.
Sept. 12, 2013
How PlayJam plans to shake up the microconsole market
GameStick isn't the be-all and end-all in the UK-based PlayJam's microconsole plans. Other companies might be looking at how best to sell their own hardware, but PlayJam CEO Jasper Smith has broader plans.
Sept. 12, 2013
After 23 years, Blitz Games Studios has shut down
Blitz Games Studios, the UK-based games company co-founded by industry veterans Philip and Andrew Oliver, is to close its doors after 23 years in the games business.
Sept. 12, 2013
Despite $6 App Store price, 868-HACK is selling well
"You're trying to tune one number to maximise another number, and you lose sight of the fact that you're experimenting on actual human beings." - 868-HACK developer Michael Brough discusses mobile game prices.
Sept. 12, 2013
Video: Riot explains why toxic player behavior isn't good for anyone
Riot Games is well known for reinforcing positive behavior in its League of Legends players. The company shared a video this week that highlights reasons why players might want to cut the toxic online behavior out.
Sept. 12, 2013
Child of Light's small team has big opportunity at Ubisoft
After finishing testosterone-driven open-world game Far Cry 3, Patrick Plourde is now leading a small creative team to create JRPG-inspired Child of Light. His colleagues simply call it "the fairy game."
Sept. 12, 2013
GDC Next adds Super TIME Force, Project Spark to 'Next 10' lecture/showcase
GDC Next has announced Capy's Super TIME Force and Team Dakota's sandbox Xbox One game Project Spark as the next inductees for the 'GDC Next 10’, with exclusive lectures at the LA event this November.
Sept. 12, 2013
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