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News
Serbian Students Hack Billboard, Display Advert in PirateBay’s support [Video Included]
A group of Serbian students penetrated into the security of a billboard advertisement which stands tall at a crowded and much eminent location in the Republic
March 11, 2013
The secrets of Disgaea's decade-long success
Gamasutra speaks to Sohei Niikawa, the creator of the cult-hit strategy franchise, which marks its 10-year anniversary in 2013, about what he has done to keep reeling players in for all these years.
March 11, 2013
Road to the IGF: Guacamelee!
DrinkBox, the team behind the open-world action platform game Guacamelee!, speaks to us about where the game from, its inspirations, and what went into its unique, IGF-nominated art style.
March 11, 2013
Ken Levine's justification for BioShock Infinite's crunch
"It's not like people love seeing their families less often, or that that doesn't cause problems. It causes problems for me, it causes problems for everyone." - Levine says that with the game's ambition, overexertion is necessary.
March 11, 2013
Educational campaign aims to improve video games' public image
Possibly in response to vice president Joe Biden's warning that video games have a public perception problem, the ESA has launched a new campaign to drive awareness for the ESRB ratings, as well as games' potential for education.
March 11, 2013
Could a 'pilot program' for episodic games actually work?
Metal Gear series creator Hideo Kojima ponders whether developers might save money during this next, expensive generation of AAA game development by selling a small chunk of their games first and seeing if it sticks.
March 11, 2013
Government Cloud CIO Roundtable (February 27, 2013)
Two weeks ago, we had the pleasure of hosting a TelePresence roundtable for 46 Public Sector CxO-level executives from 20 locations throughout Europe,
March 10, 2013
Networking Field Day 5: SDN and Unicorn Blood
So, we wrapped up our day with the Networking Field Day crew last week with a free form discussion on where we go next with SDN. To be honest, the
March 10, 2013
Video: How to be creative when working with someone else's IP
Ubisoft Montreal creative director Jason VandenBerghe (Far Cry 3, Red Steel 2) discusses how to embrace and excel creatively when working on other people's intellectual property in this free video lecture from GDC Europe 2011.
March 8, 2013
Former Epic president Mike Capps parts ways with the company
Former Epic Games president Mike Capps has now completely stepped away from the company, leaving his advisory role to focus on being a father, although he says he'll continue to advocate video games.
March 8, 2013
Learning from your earliest video game experiences
How do your early video game experiences inform your design preferences? Game Developer magazine's Brandon Sheffield reflects on what designers can learn from their first video game loves.
March 8, 2013
Road to the IGF: Starseed Pilgrim
Droqen's Starseed Pilgrim is up for the coveted Excellence in Design award at the Independent Games Festival later this month. We talk to him about the game's origins, his collaborators, and some real-life gardening gone bad.
March 8, 2013
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