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News
Multiscreen Video Delivery: Tangled Solutions, Smoothed by the Cloud
By Bill Gerhardt, Director, IBSG Service Provider Online video is growing at a rapid — if not explosive — pace, with innovation and disruption spreading
Jan. 30, 2013
Samsung Galaxy S4 to have Eye pause and scroll features
Samsung Galaxy S4 has already become a hot product of 2013, even before its full launch. Every day, there is some news about the features of this elite
Jan. 30, 2013
Video: How Double Fine's Joe Kowalski makes UI with personality
Developers can achieve greater emotional responses from players by evoking the game's personality in the UI, says Double Fine's UI designer Joe Kowalski in this free video from GDC Vault.
Jan. 29, 2013
GameStop positions itself to survive in a growing digital age
In an industry where sales are increasingly going digital, GameStop is at a crossroads. Gamasutra talks to Brad Schliesser, director of digital content for the retailer, about what happens next.
Jan. 29, 2013
EA steps up opposition against law that prevents gay marriage
Last year, numerous video game companies banded together to oppose the United States' Defense of Marriage Act. Now Electronic Arts has gone a step further, joining the Human Rights Campaign in a stand against DOMA.
Jan. 29, 2013
Kabam had a great 2012, thanks to its mobile focus
Social games giant Kabam made more than $180 million in gross revenue during 2012, the company has revealed -- up 70 percent compared to the previous year.
Jan. 29, 2013
Wargaming's surprise acquisition: F.E.A.R. 3's dev Day 1 for $20M
Belarus-based studio Wargaming, best known for its World of Tanks MMO, announced a surprise acquisition today: it has bought F.E.A.R. 3 developer Day 1 Studios.
Jan. 29, 2013
Road to the IGF: Cardboard Computer's Kentucky Route Zero
As part of Gamasutra's Road to the IGF series, Elliott discusses the inspiration for Kentucky Route Zero, and why he's glad that the game's Kickstarter came before the big crowd-funding boom.
Jan. 29, 2013
This week in video game criticism: From roleplaying to THQ logos
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the "subculture of persistent world roleplaying" and a history of THQ logos.
Jan. 29, 2013
250 out of work as Gameloft suddenly shuts down its India studio <strong>[Updated]</strong>
At the same time that Gameloft boasted of a successful 2012, it quietly let go of 250 people and allegedly asked them to lie about their termination being voluntary.
Update:
Gameloft refuses comment, employees consider legal action.
Jan. 29, 2013
Zynga loses its design chief
Brian Reynolds, the FarmVille head who was the lead designer of Civilization II in a past life, is leaving the social and mobile giant to "pursue other opportunities." Zynga's brain drain continues.
Jan. 29, 2013
Gameloft growth continues: Annual sales rise 27 percent
The Paris-headquartered company revealed on Tuesday that sales during the 2012 calendar year totaled 208.3 million Euros (around $280.9 million), up 27 percent from 2011.
Jan. 29, 2013
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