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News
Critical Reception: Arkane Studios' Dishonored
This edition of Critical Reception examines online reaction to Arkane Studios' stealth game Dishonored, which reviewers describe as "a meaningful and successful reinvention of the core ideas behind Deus Ex."
Oct. 10, 2012
OnLive was sold for just $4.8 million
Troubled cloud gaming company OnLive was sold for just $4.8 million earlier this year as it went through the insolvency process, a report from San Jose Mercury News states.
Oct. 10, 2012
THQ Melbourne offices closing, 18 jobs lost
THQ announced today that it has signed a new distribution agreement in Australia and, as a result, is moving to close its publishing offices in Melbourne in the coming months.
Oct. 10, 2012
Updated Xbox content rules aimed at protecting IP
Microsoft has updated its "Game Content Usage Rules", describing what gamers can legally use in terms of gameplay footage, screenshots, music and other elements from Microsoft video games.
Oct. 10, 2012
Who Needs Kickstarter? Prison Architect devs want total control
At a time when Kickstarter is the way for developers to bypass publishers and pull in investments directly from fans, one indie studio has decided to cut out the middleman -- to great effect.
Oct. 10, 2012
RE6 selling great in Japan despite negative Western press
Though it was panned by many critics in the West, Capcom's Resident Evil 6 has already sold 672,000 copies for the Xbox 360 and PlayStation 3 in Japan since debuting there last week.
Oct. 10, 2012
Wing Commander creator returns to game dev with new space sim
Industry pioneer Chris Roberts, who created the seminal Wing Commander and Privateer franchises, has returned to game development after a more than decade-long absence to release a new space sim.
Oct. 10, 2012
Rockstar sets up new art unit with Technicolor India
Grand Theft Auto developer and publisher Rockstar Games has partnered with outsourcing firm Technicolor Digital Productions to set up a new artwork and animation unit in Bangalore, India.
Oct. 10, 2012
Social players don't want to read your text -- or do they?
Traditional wisdom says that social game players might not want to read in-game text, but according to the narrative heads behind Zynga's Indiana Jones Adventure World, that might not be the case.
Oct. 10, 2012
Why Wing Commander's Chris Roberts turned to crowdfunding
Wing Commander creator Chris Roberts is turning to crowdfunding for his recently-announced Star Citizen. Why? To make sure that he can speak directly to his audience from the very beginning.
Oct. 10, 2012
What do God of War and Journey share?
The same sound designer, Steve Johnson, a seven-year Sony veteran -- and on Gamasutra, he reveals the secrets of his sound design for the acclaimed indie.
Oct. 10, 2012
RSA Europe 2012: UK’s ID Assurance Programme puts verification choice into user’s hands
At this week’s RSA Europe Conference in London, representatives from the UK Government outlined details of a pan-government model for identity assurance that engages the services of third-party ID verification providers
Oct. 10, 2012
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