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Opinion: Try using E-Prime to communicate
Opinion: Try using E-Prime to communicate
In this reprinted #altdevblogaday opinion piece, Volition's Ariel Gross discusses how applying E-Prime to communications in game development can fundamentally change the way we work together.
Gamasutra member blogs: From checkpoints to story-centric design
Gamasutra member blogs: From checkpoints to story-centric design
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as implementing checkpoints in games, story-centric design approaches, and more.