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News
Gamasutra Member Blogs: From Design Patterns to The Contract
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as design patterns in game programming, whether Dark Souls will steal some of Skyrim's
Sept. 27, 2011
Interview: Game Insight On Making Hay From Android Games
One Russian game company shares its story about finding success with the "freemium" model on Android, and how its Android revenue should be "much higher than [that of] social networks" in Asian territories.
Sept. 27, 2011
Nintendo Sued By UltimatePointer Over Wii Remote Design
Technology company UltimatePointer, owner of the Upoint laser-pointer presentation remote, has sued Nintendo and various retail outlets for the sale of the Nintendo Wii Remote.
Sept. 27, 2011
Mojang: 'Really Silly' Bethesda Scrolls Case Heads To Court
Minecraft developer Mojang today received a notice from a Swedish court, stating that Elder Scrolls publisher Bethesda is going ahead with the infringement claim regarding upcoming title Scrolls.
Sept. 27, 2011
Opinion: The Portable Future
In this opinion piece, Game Developer magazine editor-in-chief Brandon Sheffield examines the Nintendo 3DS and the PlayStation Vita, noting the challenges these handhelds face in today's increasingly competitive market.
Sept. 27, 2011
Why The Starhawk Studio Looked To Film For Story Direction
Interactive storytelling is one of the most challenging elements of game development. Starhawk's Dylan Jobe and film director Nacho Vigalondo recently explained how video games often "get away with" bad stories.
Sept. 27, 2011
How Polytron's Fez Was Inspired By Ueda's Ico
At the Fantastic Arcade indie showcase, Phil Fish with Fez developer Polytron described how he adopted the "design by subtraction" philosophy from Ico's Fumito Ueda to make his game "tighter, more streamlined."
Sept. 27, 2011
Turkey's Peak Games Raises $11.5M For Emerging Markets
Turkish social game company Peak Games announced it has raised $11.5 million in additional funding for its efforts to bring social games to emerging markets including the Middle East, North Africa, and South America.
Sept. 27, 2011
Gree Taps Duncan/Channon Agency For First U.S. Ad Campaign
Japanese mobile social game network Gree has hired the Duncan/Channon agency for its first major advertising push in North America, starting with a series of billboards in San Francisco.
Sept. 27, 2011
Raptr Data Shows Heavy Use For Zynga Titles
Users of game-tracking app Raptr have logged more hours playing Zynga’s Ville games than many other high-profile console franchises combined since 2008, according to a new report.
Sept. 27, 2011
AMD, Happy Cloud Partnering To Stream Windows Games To Connected TVs
A partnership between AMD and streaming services provider Happy Cloud aims to bring streaming versions of high-end Windows games directly to compatible internet-connected TVs in the next year or so.
Sept. 27, 2011
Sony Launches Video Preview Service For PlayStation 3
Sony Computer Entertainment today launched a new video service for the PlayStation 3 called 'Video Unlimited - Preview', which allows users to find video content more easily from the PlayStation Store.
Sept. 27, 2011
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