Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
Firemint: Real Racing 2 Took $2M Budget, 18 Months Development
The mobile apps market isn't always inexpensive or quick to get to -- Firemint has revealed its Real Racing 2 took 18 months to build, with a not-so-modest $2 million budget.
March 17, 2011
Olympic ticket sales website glitch affects Visa cardholders
As applications for tickets for the London 2012 Olympic Games opened, some Visa card users were unable to register after a payment system glitch on the ticket website.
March 17, 2011
BlackBerry users urged to disable Javascript after web browsing vulnerability revealed
Research in Motion (RIM) is advising Blackberry smartphone users to disable Javascript to protect against a security vulnerability in its web browser.
March 17, 2011
ICO says 40% of wireless home internet users have no knowledge of WiFi security
Research just published by the Information Commissioner's Office (ICO) claims to show that 40% of people who have WiFi at home do not understand how to change the security settings on their networks.
March 17, 2011
Hacked Colorado highway sign warns of roving zombies
A road sign used by the Colorado Department of Transportation (CDOT) was apparently accessed by an unknown, unauthorized individual who changed the sign to warn of “ZOMBIES AHEAD”.
March 17, 2011
Microsoft Announces U.S. Contest For Kid-Centric Kodu Game Lab On PC
Microsoft said Wednesday that the full release of its free kid-friendly game design tool Kodu Game Lab is now available for PC, and that the Kodu Cup Video Game Design Challenge is now open for youth.
March 16, 2011
Metacritic Adds iOS Reviews Section
Widely-used critical reviews aggregator Metacritic this week unveiled a new section for games released on Apple iOS platforms, recognizing iPhone and iPad as "full-fledged gaming systems."
March 16, 2011
Interview: RTS Accessibility 'Very Much Worth Trying For' - Relic
Making real-time strategy games more accessible to a wider audience "is something that can only benefit RTSes," Dawn of War II: Retribution lead designer Daniel Kading tells Gamasutra.
March 16, 2011
Riot Games Owner Tencent Reports Gains In Q4 Sales, Profits
Chinese internet and mobile company Tencent, which recently acquired League of Legends developer Riot Games, reported a rise in Q4 sales and profits of 50 and 44 percent, respectively.
March 16, 2011
NPD: We Will Report Digital Sales On A Monthly Basis
The NPD Group intends to deliver digital sales data on a monthly basis to supplement its monthly physical U.S. retail sales reports, according to NPD analyst Anita Frazier.
March 16, 2011
Critical Reception: Kaos Studios' Homefront
This week's edition of Critical Reception examines online reaction to Kaos Studios' wartime first-person shooter Homefront, which reviews describe as "a worthy fight undermined by lack of polish."
March 16, 2011
Best of FingerGaming: From Double Dragon to Painkiller Purgatory
Every week, Gamasutra sums up sister iPhone and iPad site FingerGaming's top news and reviews for Apple's nascent portable game platforms -- this time covering Double Dragon, Kami Retro, and _Painkiller P
March 16, 2011
Prev
1
...
7096
7097
7098
7099
7100
7101
7102
7103
7104
...
7384
Next