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News
Analysis: Have it Your Way - Tailoring A Game's Difficulty To Players
Writing for Gamasutra, Jeffrey Matulef analyzes innovative ways of tailoring a game's difficulty towards players, looking at games from the Tomb Raider franchise to God Hand.
March 8, 2011
Gamasutra Member Blogs: From Books Clubs To Dealing With Death
In highlights from
Gamasutra's Member Blogs
, our bloggers write about diverse topics, including recommendations for books on game design, and alternate methods of handling player death.
March 8, 2011
Microsoft Job Listings Seek 'Next Generation Console' Architects
Microsoft job listings have appeared online which show the company is ramping up work on new Xbox hardware, including a position that will define "next generation console architectures."
March 8, 2011
Report: GTA V Is Codenamed 'RUSH'
A number of online casting calls (including one for a "weed evangelist) for an "interactive project" from Telsey + Company suggest that the next installment of the Grand Theft Auto series is currently codenamed "RUSH".
March 8, 2011
Alternate Reality Game Company Fourth Wall Studios Raises $15 Million
Los Angeles-based Fourth Wall Studios, founded by the people behind the "I Love Bees" Halo 2 promotion, has raised $15 million from California Capital Equity to support its efforts in alternate reality gaming.
March 8, 2011
Microsoft Promises Improvements After Games For Windows Live's 'Rocky Start'
The executive in charge of marketing Microsoft's Games for Windows Live initiative has promised the service will "continue to get better" after a "rocky start" plagued by a lack of quality software.
March 8, 2011
Nintendo: Portable Focus Pushed Back Some Wii Titles
Nintendo President Reggie Fils-Aime admitted that the company's recent focus on portable software and hardware has delayed some upcoming titles for the Wii, also defending the recent dip in console sales for the system.
March 8, 2011
Majesco Quarterly Revenues, Profits Up On Zumba, Babysitting Mama Strength
Majesco today announced a significant year-over-year increase in its holiday quarter revenues and profits on strong sales of Zumba Fitness and Babysitting Mama titles.
March 8, 2011
Hudson Restructuring To Focus On Social Games
As it prepares to shut down its North American office and fully join Konami, Hudson Soft intends to cut staff to support a shift in focus to creating games for social networking services.
March 8, 2011
Idea Fabrik Announces Social Game Development, Business Platform
HeroEngine developer Idea Fabrik announced Idea System, a new development and business package for 3D social game development, which launches later this spring.
March 8, 2011
Pokemon Black & White Sees Over 1M Units Day One In U.S.
The latest iterations of Nintendo and Game Freak's popular Pokemon franchise, Black and White, have "shattered" previous launch records to reach 1.08 million units on day one in the U.S.
March 8, 2011
Hawkins: 'The Browser Is The Platform Of The Future'
EA and now Digital Chocolate (Millionaire City) founder Trip Hawkins says that the shift in consumer demand and in the platform space will lead content to centralize on the browser -- the "platform of the future."
March 8, 2011
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