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Opinion: Designing Animation For Speed
Opinion: Designing Animation For Speed
In this reprinted #altdevblogaday-opinion piece, 5th Cell's Tim Borelli explains how he learned everything he needed to know about animation from Looney Tunes, specifically from Acme's best customer Wile E. Coyote.
Opinion: Encounter-led Game Development
Opinion: Encounter-led Game Development
In this reprinted #altdevblogaday-opinion piece, Relic Entertainment's senior AI programmer Jesse Cluff shares some advice on encounter design, and warns that failing to plan encounters ahead of time can ruin a gam