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News
Interview: APB Reborn As GamersFirst Microtransactions Game
Realtime Worlds' embattled MMO APB is becoming a free-to-play game thanks to an acquisition by GamersFirst, whose COO tells Gamasutra his company has faith in the game, despite an original business model that was "problematic."
Nov. 16, 2010
Q&A: God Eater: Burst Producer On Monster Slaying RPGs In The West
Gamasutra spoke with Yusuke Tomizawa, producer of God Eater: Burst to discuss the lessons learned from Monster Hunter and similar franchises, and why the cooperative action RPG style is in many ways "like a fighting game."
Nov. 16, 2010
Virtuous to Open Game Dev Training Center in Shanghai
Digital production services company Virtuos announced that it plans to open an education center in Shanghai offering training in game design, game programming, and 3D game art and animation.
Nov. 16, 2010
Intermountain Healthcare Launches App Targeting Childhood Obesity
Salt Lake City-based hospital system Intermountain Healthcare has released a mobile game aimed at curbing youth obesity by encouraging children and teenagers to adopt healthier eating habits.
Nov. 16, 2010
Top iPhone Game Apps: Amateur Surgeon 2 Enters Top Ten
Sister site FingerGaming rounds up the week's most popular paid and free iPhone and iPod Touch games on the App Store, from Amateur Surgon 2 and Battle for Hoth to Train Conductor and more.
Nov. 16, 2010
NPD Results, October 2010: Industry Dips 4 Percent On Slow Hardware Sales
NPD showed game revenues from new U.S. retail sales of $1.07 billion in October, down 4 percent compared to October 2009, as Take-Two's NBA 2K11 took the top sales spot. [UPDATE: Sales numbers from Microsoft added.]
Nov. 16, 2010
Gamasutra Member Blogs: Problems With 'Cinematic' And 'Realistic' Aspirations
In highlights from
Gamasutra's Member Blogs
, our bloggers write about diverse topics including 'cinematic' games, the saturation of the mobile marketplace, and why realism isn't an ideal to strive for.
Nov. 16, 2010
Analysis: Gaming Up The Wrong Tree
Gamasutra examines the success and failure of games that misdirect players from their true goal, from classic PC adventure game Myst, to Gregory Weir's The Day and Jorgnsn's_
Nov. 16, 2010
TeePee Receives $500,000 For Games Discovery
London-based start-up TeePee Games has secured $500,000 in seed funding to develop its discovery portal designed to allow players to find social, Flash, and smartphone games.
Nov. 16, 2010
Yahoo Integrates Zynga's Mafia Wars, FishVille
Six months after announcing it would integrate Zynga titles into its services, Yahoo has officially added the social game developer's Mafia Wars and FishVille to its online properties.
Nov. 16, 2010
L.A. Noire’s Pioneering Motion Capture Draws 'Line In The Sand' For Animation
Rockstar's forthcoming L.A. Noire pioneers new motion capture techniques in which actors are filmed without markers, the results of which draw a "line in the sand" for animation, according to the game's director.
Nov. 16, 2010
Analysis: How FFXIV's Economy Is Doing It Wrong
As part of a new Gamasutra feature on what does and doesn't work for economies in a variety of MMOs, we look at where Final Fantasy XIV went wrong -- beg
Nov. 16, 2010
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