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News
Interview: Can Company Of Heroes Online Find Free-To-Play RTS Success?
Company of Heroes Online producer Greg Wilson tells Gamasutra of the challenges in adapting a retail RTS into a downloadable free-to-play game, in a world of instant web gaming gratification.
Nov. 5, 2010
Peripheral Maker Mad Catz Swings To Q2 Profit
Video game peripheral maker Mad Catz (Rock Band 3 keyboard), which owns the Tritton gaming audio line, reported Q2 sales up 73% to $37 million, as profits hit $1.1 million for the period, up from a loss.
Nov. 5, 2010
GameStop To Give Call Of Duty: Black Ops Most Midnight Launch Locations Ever
Leading U.S.-based specialty video game retailer GameStop said Friday that it is opening 4,400 of its stores at midnight next week for the launch of Activision and Treyarch's Call of Duty: Black Ops.
Nov. 5, 2010
IGDA Leadership Forum: Studio Heads Speak Culture, Challenges
The company culture-centric keynote panel at the IGDA Leadership Forum saw Sony, Riot, and Eidos execs discussing burnout, crunch, studio loyalty and long-term career paths.
Nov. 5, 2010
THQ's Bilson: 'If You Want To Design Games, You Shouldn't Be An Executive'
At the IGDA Leadership Forum, THQ's Danny Bilson described why games should be creative-led, not marketing-led, and why executives shouldn't be signing off on games' features after the green-light process.
Nov. 5, 2010
IGDA Leadership Forum: WB Games' Fryer On Bold, Smart Management
Laura Fryer, VP and general manager of WB Games Seattle, cautioned team leaders to watch for what she called "pirates on a burning ship," during her IGDA Leadership Forum keynote.
Nov. 5, 2010
IGDA Leadership Forum: Lucien Parsons On The Four Mistakes For Successful Businesses
At the IGDA Leadership Forum in San Francisco, 4mm Games operations manager Lucien Parsons discussed the four major traps of successful video game businesses, from abandoning R&D through being trapped by success.
Nov. 5, 2010
Crime City, Ravenwood Fair Lead Fastest-Growing Facebook Games
Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines the recent popularity of Funzio's mafia game Crime City and LOLapps' recently launched sim Ravenwood Fair.
Nov. 5, 2010
DeNA Claims ARPU 30 Times More Than Facebook's As Sales Double
Japanese social game operator/developer DeNA reported a 216 percent year-over-year jump in its second quarter sales to $336.4 million, and claims its ARPU is 30 times that of Facebook's.
Nov. 5, 2010
Square Enix Launches Two Social RPGs On Facebook
Developer and publisher Square Enix launched its first Facebook games, Chocobo's Crystal Tower and Knights of the Crystals, both of which are in beta and are free to play.
Nov. 5, 2010
EA Reveals Free-To-Play Core Battlefield
Electronic Arts entered the free-to-play market with Battlefield Heroes, and it's continuing to explore that business model with new division Easy's PC game Battlefield Play4Free, launching in Spring.
Nov. 5, 2010
2011 Independent Games Festival Debuts Record Student Entry Numbers
The organizers of the 13th Annual Independent Games Festival are revealing
more than 280 student game entries
across all platforms and an overall IGF entry record -- with screenshots and vid
Nov. 5, 2010
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