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News
Sony: 60 Percent Of Prospective Move Customers Already Have A Wii
Sony says it's seeing strong momentum for its PlayStation Move, and perhaps to address the impression that consumers might find its wand controls too similar to Wii's, it's claiming that 60 percent of people interested in buying Move own a Wii already.
Nov. 8, 2010
Opinion: Despite Flaws, Kinect May Be Just The Thing For Microsoft
Gamasutra's Chris Morris examines Kinect's market prospects at launch, opining that Microsoft's holiday season looks secured -- but that it "might have screwed some of its partners in the process."
Nov. 5, 2010
Saling The World: Kinect Sells Out at Amazon
Gamasutra's latest Amazon.com chart compilations find Microsoft's hardware-bundled Kinect Adventures leading software sales in North America, with Kinect Sports and Dance Central also emerging as big sellers.
Nov. 5, 2010
Nintendo DS Leads Japanese Hardware, PSP Go Sales Triple
The Nintendo DS strengthened its lead on the Japanese hardware sales charts, and the PSP go experienced a significant sales boost correlating with the hardware's recent price drop.
Nov. 5, 2010
Interview: Can Company Of Heroes Online Find Free-To-Play RTS Success?
Company of Heroes Online producer Greg Wilson tells Gamasutra of the challenges in adapting a retail RTS into a downloadable free-to-play game, in a world of instant web gaming gratification.
Nov. 5, 2010
Peripheral Maker Mad Catz Swings To Q2 Profit
Video game peripheral maker Mad Catz (Rock Band 3 keyboard), which owns the Tritton gaming audio line, reported Q2 sales up 73% to $37 million, as profits hit $1.1 million for the period, up from a loss.
Nov. 5, 2010
GameStop To Give Call Of Duty: Black Ops Most Midnight Launch Locations Ever
Leading U.S.-based specialty video game retailer GameStop said Friday that it is opening 4,400 of its stores at midnight next week for the launch of Activision and Treyarch's Call of Duty: Black Ops.
Nov. 5, 2010
IGDA Leadership Forum: Studio Heads Speak Culture, Challenges
The company culture-centric keynote panel at the IGDA Leadership Forum saw Sony, Riot, and Eidos execs discussing burnout, crunch, studio loyalty and long-term career paths.
Nov. 5, 2010
IGDA Leadership Forum: Lucien Parsons On The Four Mistakes For Successful Businesses
At the IGDA Leadership Forum in San Francisco, 4mm Games operations manager Lucien Parsons discussed the four major traps of successful video game businesses, from abandoning R&D through being trapped by success.
Nov. 5, 2010
Crime City, Ravenwood Fair Lead Fastest-Growing Facebook Games
Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines the recent popularity of Funzio's mafia game Crime City and LOLapps' recently launched sim Ravenwood Fair.
Nov. 5, 2010
EA Reveals Free-To-Play Core Battlefield
Electronic Arts entered the free-to-play market with Battlefield Heroes, and it's continuing to explore that business model with new division Easy's PC game Battlefield Play4Free, launching in Spring.
Nov. 5, 2010
IGDA Leadership Forum: PopCap's Unique Take On Social Gaming
At today's Gamasutra-attended IGDA Leadership Forum, PopCap co-founder John Vechey recounts when the company turned down a $60 million buyout offer in 2004, and how it's a bad idea to try to "out-Zynga Zynga."
Nov. 4, 2010
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