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News
Embattled OnLive details 'heartbreaking transition'
Cloud game company OnLive has lifted the lid on the circumstances which led to it laying off its entire workforce and selling all of its assets to a new company.
Aug. 20, 2012
Opinion: OnLive is a riddle, wrapped in a mystery, inside an enigma
In this op-ed, Gamasutra editor-at-large Chris Morris examines the many unanswered questions surrounding the future of embattled cloud game service OnLive.
Aug. 20, 2012
Can GameStop become the digital company it says it will be?
With over half of its fiscal 2012 already over, GameStop has a long way to go if it's going to hit its goal of having 7.5% of its revenue coming from digital sales. Is this a realistic goal? And what about next year's lofty 15%?
Aug. 20, 2012
Sleeping Dogs: What the critics are saying
This edition of Critical Reception examines online reaction to United Front Games' open-world crime drama Sleeping Dogs, described as "an experience that raises the bar on almost every aspect of the genre."
Aug. 17, 2012
BioWare: Some players want day-one DLC
Day one downloadable content is becoming commonplace in the video game marketplace. BioWare Montreal director of online development Fernando Melo explains why BioWare is committed to that trend.
Aug. 17, 2012
Your game industry in your words, week of August 17
Gamasutra highlights choice quotes from industry figures from the past week, including Quantic Dream's David Cage, DayZ's Dean Hall, DeNA's Neil Young, and many others in this weekly roundup.
Aug. 17, 2012
Will politics kill Vancouver's video game industry?
"Politics could mismanage [Vancouver's game industry] into the Stone Age... We have to stop these guys, and really try to turn things around." - Vancouver game industry veteran and advocate Matt Toner.
Aug. 17, 2012
Darksiders II: What the critics are saying
"The hack-n-slash combat flows smoothly as you string combos together" while you "run along walls and jump across beams like a devilish Prince of Persia," though the game "lacks an elegant way" to switch between actions.
Aug. 15, 2012
Papo & Yo: What the critics are saying
"Papo & Yo is a moving allegory about family, abuse, and the power of imagination to rise above," though its "charm wears thin near the end" with its "pointless push/pull puzzles."
Aug. 15, 2012
NaturalMotion's latest earns $12M in its debut month
Game developer, publisher, and middleware provider NaturalMotion has seen some real success with its latest iOS game, CSR Racing, as the title pulled in more than $12 million in its first month.
Aug. 15, 2012
Why some devs prefer Nintendo's download shops over Apple's
"People who buy Nintendo platforms actually care about buying and playing games ... too many users of iOS are freeloaders. - Nic Watt, creative director for DSiWare/WiiWare developer Nnooo.
Aug. 14, 2012
Epic buys Gears of War: Judgment developer
Epic Games has taken its close relationship with People Can Fly to the next level, completely purchasing the Warsaw-based developer behind Bulletstorm and the upcoming Gears of War: Judgment.
Aug. 13, 2012
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