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Split test everything when advertising games on Facebook
Split test everything when advertising games on Facebook
In Gamasutra's latest feature, Freshly Brewed's Christian Fager shares several useful tips for advertising games on Facebook, and emphasizes that studios need to make sure they split test everything.
The nightmare of getting time at the low level on Android
The nightmare of getting time at the low level on Android
In Gamasutra's latest technical feature, XS2theWorld senior developer Sergio Giucastro examines the problems that game developers can encounter when trying to get time at the low level on Android devices.