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News
GDC 2012: New approaches to developing 3DS Resident Evil
Capcom's Masachika Kawata explained some of the fresh production techniques used to develop the Resident Evil 3DS title Mercenaries at a GDC presentation Thursday.
March 8, 2012
iPad 3: On-site details on hardware, Namco and Epic partnerships
On-site at Apple's new iPad unveiling today, Gamasutra examines what's new about the tablet, showpiece titles from Epic Games and Namco Bandai, and how the company is looking to redefine the "post-PC" category.
March 7, 2012
GDC Podcast: GDC tips and trends with Moriarty, Santiago, Skolnick and more
It's One Life Left's first broadcast from GDC 2012, in which the team joins Gamasutra and a star-studded panel to talk hot topics, tomorrow's must-see sessions and last night's Like-a-Prayer shame.
March 7, 2012
Minecraft XBLA will launch without Kinect support
When the Xbox Live Arcade version of Mojang's indie game Minecraft releases this spring, it won't include support for the Kinect motion sensor accessory.
March 6, 2012
Google unveils new Play service to replace Android Market
Google has combined several of its services, including its app and game store Android Market, into a single hub called Google Play, replacing the Android Market app with a Play Store app.
March 6, 2012
Playnomics announces free dashboard for player metrics, scoring
Data mining company Playnomics has announced its free web-based dashboard that works as a player-scoring system, allowing publishers and platform owners to track which players are valuable.
March 6, 2012
Nintendo licenses Havok, Autodesk tech for Wii U developers
Nintendo has signed worldwide licensing agreements with middleware companies Havok and Autodesk, and will offer their technologies to developers for its upcoming Wii U console.
March 6, 2012
Zynga paying $228M to buy HQ building
Social game developer Zynga will buy its corporate headquarters building in San Francisco for $228 million, which will house a portion of its fast-growing workforce of more than 2800 employees.
March 6, 2012
GDC 2012: New SimCity announced, developed by Maxis
At an event alongside GDC, Lucy Bradshaw, senior VP of Maxis took to the stage to unveil the new SimCity title, due for the PC in 2013, promising profound change for the series.
March 6, 2012
Counter-Strike: GO drops cross-platform play to allow for frequent PC updates
Valve Corporation has abandoned its cross-platform play feature for Counter-Strike: Global Offensive, and will not allow users on Windows/Mac systems, PlayStation 3s, and Xbox 360s to play alongside each other.
March 6, 2012
Dream.Build.Play 2012 contest registration now open
Microsoft has opened registration for its annual Dream.Build.Play contest, with independent developers now able to enter games built for Microsoft platforms in the hope of winning cash prizes.
March 6, 2012
GDC 2012: Traditional advice that doesn't apply to social games
In a social-focused GDC session, Playdom creative director and PopCap San Francisco founder David Rohrl gave his listeners four pieces of widely held advice for AAA and core-games that won't work for social games.
March 6, 2012
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