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In-depth: Three options for data correctness
In-depth: Three options for data correctness
In this reprinted #altdevblogaday in-depth piece, CCP's lead technical artist Rob Galanakis looks at Data Access Layers and three different types of approaches you can take with them.
When it comes to UI, what's in a name?
When it comes to UI, what's in a name?
In Gamasutra's latest feature independent iOS developer Jeremy Alessi explains how the mere shuffling of some menu elements caused a major leap in players trying out