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Opinion: Learning from the past
Opinion: Learning from the past
In this reprinted #altdevblogaday opinion piece, Sumo Digital senior designer Alex Moore looks at key design elements that games have lost over the years, and how developers can reclaim those ideas.
Identifying the major families of free-to-play items
Identifying the major families of free-to-play items
In Gamasutra's latest feature, experienced designer Pascal Luban turns his gaze to the free-to-play market -- and in this story, he lists the items players pay for.