Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks
GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
May 21, 2013
Game & Wario lampoons crowdfunded games
With crowdfunding services like Kickstarter and IndieGoGo an increasingly popular alternative to traditional financing for small developers, a satirical video like this seemed inevitable.
May 20, 2013
Four ways next-gen consoles could fail, according to Riccitiello
"Mobile is here to stay. [But] we're all ready for the next generation of consoles," says departed EA CEO John Riccitiello, in forecasting what the coming console generation needs to get right.
May 20, 2013
Get a job: Be an Environment Artist for Airtight Games
"Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."
May 20, 2013
Get a job: Cryptic Studios seeks multiple programmers
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
May 17, 2013
Video: Curating the do-it-yourself revolution
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
May 17, 2013
Valve's wearable computing ace discusses the challenges facing VR
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
May 16, 2013
GDC Europe 2013's first talks feature Broken Age, Remember Me
GDC Europe 2013's first set of announced talks include lectures on Dontnod's Remember Me, scalability for Double Fine's Broken Age, and insight from streaming game video provider Twitch.tv.
May 16, 2013
Average U.S. mobile game spending reaches a new high - report
Average U.S. consumer spending on mobile games reached a new high of $12 during April, although the mobile space saw a slight decline in spending for the first time in half a year.
May 16, 2013
Superheroes and zombies couldn't save U.S. game retail in April
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as Injustice: Gods Among Us and Dead Island: Riptide led sales for the month.
May 16, 2013
Three years on, EA decides Online Pass isn't really its thing
Electronic Arts has elected to part ways with its Online Pass system, introduced in 2010 as a countermeasure against piracy and used game sales, after discovering it didn't, well, work.
May 15, 2013
Activision wants to buy a piece of itself back from Vivendi
Activision Blizzard's majority stake holder Vivendi is gearing up to have another go at selling its stake in the World of Warcraft company.
May 15, 2013
Prev
1
...
30
31
32
33
34
35
36
37
38
...
43
Next