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News
GDC 2013 reveals record 23,000 attendees, next year's show dates
Game Developers Conference organizers have revealed a record 23,000 people attended
last week's event
in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
April 1, 2013
EA's next steps toward the next-gen
As Electronic Arts heads into the next generation, EA Games label president Frank Gibeau gives us the rundown of the company's plans, and the role that the impressive Frostbite 3 engine will play.
March 29, 2013
Let's talk about indies, narrative and hugging
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
March 28, 2013
Unity is now a better experience on Facebook
The makers of popular development platform Unity have released an update for the game engine that focuses on improved Facebook functionality, and a better Unity user experience on the social network.
March 27, 2013
Web-to-desktop specialist Pokki launches its own game network
San Diego-based SweetLabs has previously helped game studios bring their social titles to PC without the need for a web browser, including social games giant Kabam.
March 27, 2013
GungHo's Puzzle & Dragons revenue continues to surge
GungHo Online's mobile hit Puzzle & Dragons shows no signs of slowing down, as financial documents released today show that the publisher generated 10 billion yen ($105 million) in February alone.
March 27, 2013
How can game music feel as meaningful as a live experience?
Games can do more with musical elements to prevent loss of intimacy that happens with looping tracks, argues Rich "Disasterpeace" Vreeland, who'd like more of live music's unpreditability in games.
March 27, 2013
New GamesAnalytics service offers analytic tools for free-to-play games
Monetization firm GamesAnalytics has launched a new monthly subscription service called Measure, aimed at providing publishers and developers with access to self-serve analytic tools for free-to-play games.
March 26, 2013
GDC 2013 Day 1: Indies speak out
Highlights from the first day of GDC 2013 include Double Fine's Kipnis on the game jam inspired by @petermolydeux, Terry Cavanagh calling for indies to curate their own games, and Giant Sparrow on The Unfinished's Swan's journey to PSN.
March 26, 2013
GDC 2013: What you need to know onsite
With just three days before
GDC 2013
begins, organizers are offering suggestions to maximize attendees' experience, including a full attraction line-up, the schedule builder and mobile app.
March 22, 2013
Road to the IGF: ATUM
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
March 22, 2013
Four months of free Unity Pro for all Oculus Rift developers
All developers who purchase a development kit for the Oculus Rift "virtual reality" headset will receive a special extended four-month trial period for the popular game development environment Unity Pro.
March 22, 2013
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