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News
Why they're playing: Hundreds
In the latest edition of Gamasutra's "Why They're Playing" design analysis, Leigh Alexander looks at Semi Secret Software's Hundreds, a fascinating blend of the inscrutable with the simple.
Jan. 24, 2013
GDC 2013 reveals F2P Summit featuring Zynga, TinyCo, more
GDC 2013 has revealed its Free to Play Summit, featuring TinyCo's mobile game analytics strategies, Zynga on why FarmVille's "won't go away", with more talks to be announced soon.
Jan. 23, 2013
With THQ's demise, plenty of questions remain
With today's news that many of THQ's major franchises and studios have been sold off, a lot of questions have been answered, but not all of them. Why was Vigil ignored? What's next for Jason Rubin?
Jan. 23, 2013
The Elder Scrolls Online beta signups now open
The Elder Scrolls Online, the first MMO title based on Bethesda's popular fantasy RPG series, is currently accepting signups for an upcoming beta period, the developer has announced.
Jan. 22, 2013
Road to the IGF: Santa Ragione's MirrorMoon
As part of Gamasutra's Road to the IGF series, Santa Ragione's Pietro Righi Riva discusses where the idea for MirrorMoon came from, and why game jams are so important to indie studios.
Jan. 21, 2013
Bungie to offer first glimpse of 'brave new world' at GDC 2013
For the first time, Bungie creative directors will discuss their world building techniques at
March's GDC 2013
, offering a glimpse at their "brave new world" created for the "next great universe of games."
Jan. 18, 2013
Video: Crafting the 2.5 million words of Guild Wars 2
In this free video, ArenaNet's Bobby Stein and Angel Leigh McCoy share lessons learned in crafting Guild Wars 2's narrative and discuss new techniques in generating post-release content.
Jan. 18, 2013
Sony sells its U.S. headquarters for $1.1 billion
As part of its efforts to turn its ongoing money troubles around, Sony has sold its New York City headquarters to a commercial properties consortium for $1.1 billion.
Jan. 18, 2013
Breaking down Wii U's post-launch software lull
With a dearth of software releases coming out between now and March, is the Wii U's post-launch software pipeline any drier than that of other consoles? Gamasutra analyst Matt Matthews takes a closer look.
Jan. 18, 2013
Facebook has a new #1 game, and it's not by Zynga
The gap between Facebook's #1 and #2 game publishers got a bit smaller this week, when a game finally managed to dethrone Zynga's FarmVille 2 from the top of its daily active users chart.
Jan. 17, 2013
Steam's next move: User-generated game guides
Users of Valve's Steam game client now have one less reason to leave: Players can now access help for the game they're playing without exiting the game itself, an important move toward Valve's platform agnosticism.
Jan. 17, 2013
Paradox CEO: New devices, open platforms offer key chances for indies
This year, an increasing trend favoring open platforms could form the new frontier for indie developers. Paradox CEO Fredrik Wester believes making a great game in the emerging hardware market is the key.
Jan. 17, 2013
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