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News
GDC Podcast: IGF, kilts, and game dev rockstars
One Life Left's third evening broadcast from GDC 2012 brings you a smart, chatty, focused, drained group of industry experts from Makielabs, Pocket Gamer and Independent Games Festival.
March 9, 2012
Former BioWare CEO helping 3D holographic company attract game developers
Infinite Z, which specializes in virtual holographic 3D imagery technology, has announced that it's entering the game market, and has brought in former BioWare CEO Greg Richardson as a strategic advisor to assist with its move.
March 8, 2012
GDC 2012: Game design tips for improving sales
Designing a game is one thing, but how do you design a game that sells? At a recent presentation at GDC 2012, Ubisoft Montreal's Alex Hutchinson laid out some key tips for improving a game's sales.
March 8, 2012
GDC 2012: Deadly Premonition follow-up, enhanced version teased
In his GDC presentation on the Harvest Moon series, Deadly Premonition executive producer Yasuhiro Wada teased two new possible installments of the series in collaboration with its director, Swery.
March 8, 2012
GDC 2012: Bastion's audio success came from a closet
Darren Korb, composer on Supergiant's award-winning Bastion, explained to a GDC audience how he recorded the narration and created the acclaimed music that set the tone for the game, in his closet.
March 8, 2012
GDC 2012: What makes a Saints Row game, anyway?
At GDC 2012 on Thursday, Volition design director Scott Phillips explained that the biggest problem with making Saints Row The Third was figuring out what Saints Row is in the first place.
March 8, 2012
GDC 2012: Portal 2: Making a sequel to a 'perfect' game
Valve writers Chet Faliszek and Erik Wolpaw looked back at the 2011 hit Portal 2, detailing why it was so difficult to create a sequel to one of the studio's most beloved games ever.
March 8, 2012
GDC 2012: The games that influenced our influential game designers
Here, in their own words, are the games that inspired four legendary game designers: Loot Drop's John Romero, Firaxis' Sid Meier, Stupid Fun Club's Will Wright and Epic's Cliff Bleszinski.
March 8, 2012
GDC 2012: Partner pool grows for Zynga's Facebook alternative
Zynga's new social network has attracted three new partners, as Konami, Rebellion and Playdemic announced they will bringing social games to the just-launched Zynga.com.
March 8, 2012
GDC 2012: Infinity Gene creator's five tips for making an unforgettable game
Taito chief game designer Reisuke Ishida shares five tips that drove Space Invaders Infinity Gene and Groove Coaster to iOS success, and how they can be applied to any game.
March 8, 2012
GDC 2012: New approaches to developing 3DS Resident Evil
Capcom's Masachika Kawata explained some of the fresh production techniques used to develop the Resident Evil 3DS title Mercenaries at a GDC presentation Thursday.
March 8, 2012
GDC 2012: Over-stimulation kills atmosphere, says Dear Esther's Pinchbeck
Creating vacuums allows players to think and feel about the experience, while over-stimulation kills atmosphere according to a GDC talk delivered by Dear Esther's Dan Pinchbeck.
March 8, 2012
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