Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Finding the Fun: Archero Part 2 - Progression
Welcome to part two of my look into Archero. This time we’ll focus on the long-term progression and how that contributes to the fun. Let's dive in!
July 9, 2019
The AI of GoldenEye 007
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
July 9, 2019
Special Game Modes in a Roguelike Context
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
July 8, 2019
What is the Solution for Art Testing in the Entertainment Industry?
I interviewed over a dozen artists and creatives to discuss better solutions and standards for the ongoing and familiar practice of Art Tests which employers use to vet job candidates in the Video Game, Animation and Entertainment Industry.
July 8, 2019
Video Game Deep Cuts: Speedrunning The Sea Of Solitude 2
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
July 6, 2019
Why isn’t Academia:School Simulator selling as well as other games?
I explore why Academia : School Simulator might not be doing well compared to other similar games. It turns out theme/genre fit might be our biggest problem.
July 5, 2019
Generating World Maps for Unexplored 2
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
July 5, 2019
Finding the Fun: Archero Part 1 - Gameplay
This is part one of a three-part series on Archero, a mobile roguelite. This week we’ll focus on the moment to moment gameplay, and how this contributes to a fun experience in the short term.
July 3, 2019
How to Get the Most Out of Discord
Former Discord QA Engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
July 3, 2019
Way of Rhea's Entity System
Trade-offs made in the design of Way of Rhea's entity system.
July 2, 2019
MVP Like Nintendo in 1980
How one of Nintendo's least-known Minimum Viable Products shaped the history of handheld gaming.
July 2, 2019
Optimizing Project Hospital
Getting a tycoon game with a lot of complex mechanics running well is a long process - let's have a look at some examples and tricks used in Project Hospital.
July 2, 2019
Prev
1
...
124
125
126
127
128
129
130
131
132
...
351
Next