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News
Embracing pseudo-hallucinatory phenomena induced by playing video games
Video games does not only enhance our senses/cognition while playing but also after playing. Is the marketing campaign of Tetris Effect one of the first steps toward the acknowledgment that video games are capable to produce hallucinatory-like phenomena?
Dec. 3, 2018
Enemy AI Design in Tom Clancy's The Division
How Massive diversified enemy encounters with five factions and 36 unique enemy character types.
Dec. 3, 2018
The experience of porting X-Morph: Defense to Nintendo Switch
Working under limitations can be tiresome, but will make you find solutions you have never thought of. We believe porting X-Morph: Defense has made us into better developers and we would do it again without hesitation.
Nov. 30, 2018
Four design lessons which were really obvious to everyone but me 2
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.
Nov. 30, 2018
Kliuless? #13: Is Artifact Pay-to-Win or Pay-to-Lose?
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Nov. 29, 2018
Indie Marketing: Highlights & Data of Summoners Fate at Dreamhack 2018
Indie dev Ross Przybylski shares his marketing strategy, budget, event highlights and data of his Dreamhack Atlanta 2018 showcase of Summoners Fate.
Nov. 29, 2018
Why I lost $42,500 making a VR game
In the changing landscape of VR, indie devs burden a lot of risk while providing for innovation than many AAA companies. This is a burden that will lead to indie devs vanishing, and their innovation with them.
Nov. 28, 2018
Chinese Gamers are More Competitive and Completionist, More Homogeneous in Gaming Motivations Than US Gamers
Survey data and analysis, in collaboration with Niko Partners, on differences in gaming motivations among gamers in China and the US.
Nov. 28, 2018
Post Mortem - Destination Primus Vita
Anne Gibeault gives her own personal Post Mortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.
Nov. 28, 2018
Exposing the Lore Dumps
Some tools and tricks to deliver and sneak information in your story. Smart exposition if you will. It's a wall of text about exposition.
Nov. 27, 2018
Board Games and Social Isolation
Board games have a powerful role they can play in alleviating social isolation. They're social experiences that are non-stigmatic, and in this post I discuss how that can be a valuable and powerful combination that could very well save lives.
Nov. 27, 2018
An indie's guide to merchandise: part one!
A three-part deep-dive into Weather Factory's merchandise experience: how we set up the shop, what the numbers were in Month 1, and some pitfalls to watch out for when doing it yourself.
Nov. 27, 2018
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