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News
The Appeal of the Shop Simulator Genre
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.
July 20, 2018
Building a Home: How to Construct a Card Game
With a card game set featuring anywhere from 80 to 200+ cards, documentation and organization is incredibly important. In this article I explain what a card file is and provide an outline of the card game development process.
July 20, 2018
The Anatomy of a Stealth Encounter
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.
July 19, 2018
Kickstarter and Tabletop Games: 2018 Mid-Year Update
Kickstarter and Tabletop Games: 2018 Mid-Year Update
July 19, 2018
How to take 7 years to ship a beta
How can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
July 18, 2018
The Warning of the World of Warcraft Effect
Today's post looks at the phenomenon dubbed the "War of Warcraft Effect," and the warning that comes with trying to chase after another game's design.
July 18, 2018
Working with UE4 on Linux using Qt Creator
Covers setting up Unreal to work with Qt Creator. Epic has a helpful guide to this here: https://docs.unrealengine.com/en-us/Platforms/Linux/BeginnerLinuxDeveloper/SettingUpQtCreator but it's a little bit lacking.
July 18, 2018
Shadowhand postmortem – Top ten takeaways
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve.
July 18, 2018
Crowdfunding and Video Games: 2018 Mid-Year Update
A look into the performance of video games projects on Kickstarter and Fig.co
July 17, 2018
Who will will the race to be the dominant streaming service for games?
Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?
July 17, 2018
Video Game Deep Cuts: Octopath's DOS Demake
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
July 16, 2018
Create Scriptable Objects with Unity
The main objective of this blog post is to give you an idea about ScriptableObject in Unity.
July 16, 2018
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