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Pseudo-Localization – A Must in Video Gaming
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
May 4, 2018
Working with Pixel Art Sprites in Unity: The Camera
Part of an ongoing series in best practices for handling pixel art games in Unity. This time I share some hard-won wisdom (and code) for working with the camera component.
May 4, 2018
Negotiating Games Deals - 10 Tips From a Video Games Lawyer
A quick post about 10 tips that can lead to stronger preparation, smoother negotiations and better deals.
May 3, 2018
Guppy - Designing Unconventional Input for Natural Movement
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish.
May 3, 2018
Environment Composition Iteration in Steel Hunters
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
May 3, 2018
Using Source Control with RPG Maker VX Ace
It's possible to use source control systems like Mercurial or Git to track your RPG Maker VX Ace project, but there are a couple of "gotchas" you need to avoid.
May 2, 2018
oOo: Ascension: From Game-Jam to Xbox One in 12 Months
Developer Kenny Creanor talks about how he turned 'oOo: Ascension' from a weekend prototype into an Xbox One release in under 12 months
May 1, 2018
Trademarking: A Marketing Perspective
Fun fact: "Kartridge" was our first name idea for Kartridge, but the process of finalizing the name and registering the trademark took 8 months. Kongregate's Jeff Gurian learned a lot about trademarks along the way, which he shares in this blog post.
May 1, 2018
Six Days in Fallujah's Campaign
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.
May 1, 2018
Atari VCS: Dragonstomper
Another excerpt from the VCS book, this one covers the early RPG Dragonstomper, which has some amazing features for 1982! Anyone interested in the early history of CRPGs needs to take a look at it.
May 1, 2018
How Learning Games Get Funded
While working on my neuroscience simulator, I ran up against that eternal question: "how do I get paid?" — I interviewed a handful of very smart developers working in educational games & assembled a comprehensive list of funding avenues.
May 1, 2018
Video Game Deep Cuts: The God Of Portal Is Mario's Face
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
April 30, 2018
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