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News
GDC Wrap-up Part 1: Notes on Indie Publishing (Spring 2018)
Quick review to the best of my ability the current state of small- and medium-size publishers and publishing deals across the game industry, including terms and advice about how to launch your new indie game.
March 29, 2018
​Co-creation with players in the game industry
How Roblox, Sony, Bluehole, Mojang, Bohemia Interactive, Riot Games and EA co-create games with the players.
March 27, 2018
Tourette Quest 2.0
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
March 27, 2018
Video Game Deep Cuts: We're Through The GDC Valley
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.
March 26, 2018
Can week-one Steam sales predict first year sales?
Recently I asked a bunch of devs how their week one revenue on Steam compared to their year one revenue. I was interested to see if the first week could in any way be a decent predictor of longer term sales.
March 26, 2018
Tiny Trees Post Mortem: How Math Helped Design A Game
Tiny Trees is a competitive tree-growing board game where unlike most board games, the trees you grow branch into the third dimension. I investigate the math that influenced our design so that you can apply the ideas to your own games. Written for #notGDC
March 26, 2018
Beating Procrastination
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.
March 23, 2018
The Maturity Breath of the Wild Brings to Nintendo's Game Design
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.
March 22, 2018
Postmortem: Chasing Carrot's Pressure Overdrive
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.
March 22, 2018
Video Game Deep Cuts: The Exoplanets Of Trust
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
March 19, 2018
Working with Pixel Art Sprites in Unity: Importing Assets
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.
March 19, 2018
Against "Accessibility"
In which our hero argues against classical notions of video game accessibility.
March 19, 2018
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