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Transformative Art - Adapting Games from Other Media
Core principles for adapting games from other media
Sept. 29, 2017
Six Years of the MADE
The Museum of Art and Digital Entertainment celebrates 6 years open to the public, today. Here's a look at what's going on at the MADE before we celebrate 6 years this Saturday.
Sept. 28, 2017
What VR Needs to Evolve
Virtual Reality seems to have hit a plateau. But what it needs to break through to massive acceptance is as old as Aristotle. It has to realize its potential as a story form.
Sept. 28, 2017
XBLIG dies on Friday
On Friday 29 September 2017 no one on Earth will be able to buy anything on Xbox Live Indie Games. Here are the facts...
Sept. 27, 2017
Apple's ARKit game development: a whole new world
At Skullfish Studios, we had the difficult task to make an AR game with the new Apple's ARkit within one month. Here we will explain our obstacles and solutions during the development.
Sept. 27, 2017
[System/Game Design] How I handle items and spells in Ebony Spire: Heresy
A quick look at how I handle the creation of items, spells and effects for my dungeon crawling RPG. This method helps me create virtually any number of item types and combination for my game with little effort. Great for my item-focused little game.
Sept. 27, 2017
Avoiding the avoidable: Why 'optional' queer content isn't solving the diversity problem (and how to fix this)
If a developer wants to incorporate diverse perspectives in their game, sometimes they don't know where to start. This post gives actionable tips for including characters with diverse sexualities in your game, and explains why this is important.
Sept. 27, 2017
Postmortem of my first Indie Game
2 years ago, after many years working in the industry as a game developer, I decided to quit my job, setup my business and become an indie developer. Here's my thoughts on it, and on my first indie game.
Sept. 27, 2017
Launching Hive Jump on Wii U - Why Didn't We "Switch"?
Why would Graphite Lab still launch Hive Jump on the Wii U with the Switch already making headlines?
Sept. 27, 2017
Moving away from GitFlow
Discusses the different source control practices I've used in the past and why I've decided to move from GitFlow to trunk-based development.
Sept. 27, 2017
“I want it just like LoL”: How do you monetize in-game skins?
Indie developers love repeating that they’ll never make pay-to-win games, nodding to League of Legends’ business model to justify their opinion. Is it really that easy to make money by selling visual content? And if so, how should one go about doing it?
Sept. 26, 2017
Taking live soundtrack improvisation to the next level
We did a very bold experiment: we let people play whatever game they wanted and we improvised a live soundtrack based on what happened on the screen. In this post I explain our approach and what we learned about what works musically and what doesn't.
Sept. 26, 2017
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