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Narrative Atoms and the Soap Hero's Journey
This is a collection of articles on narrative, narrative atoms and story telling that I have put together as a new chapter for my potentially upcoming expansion to Even Ninja Monkeys Like to Play
June 9, 2017
The Art & Visual Language of Ikenfell
My approach to the art and visual design of Ikenfell, with screenshots and examples of my process.
June 8, 2017
A Beginner’s Guide To Crafting Video Game Cities
A (relatively) brief introduction to the art and science of crafting believable, immersive cities and urban environments for video games.
June 8, 2017
A curated list of recent writings on games and narrative
Here is a curated set of good sources and tools on the theme of writing for games with narrative. A lot came out recently, in particular oriented towards tools and practices.
June 7, 2017
Video: 5 Kickstarter trailer takeaways from Blasphemous
Blasphemous just tripled its Kickstarter goal. Since it's so successful, let's look at what the Kickstarter trailer got right — and 5 takeaways devs can glean for making their own crowdfunding trailer.
June 7, 2017
The Illusion of Ease
The Illusion of Ease is when the developer of a puzzle thinks their puzzle is straightforward and fair, while meanwhile the players find it impossibly difficult.
June 6, 2017
Little Machines Working Together (part 2)
In this post I show how to build a plugin system out of the API registry presented in the previous post.
June 6, 2017
How Prey succeeds in giving players space to tell their own stories
Or, Beat, Prey, Love: How Arkane combines holistic level design and dynamic enemies to great effect in Prey.
June 6, 2017
Video Game Deep Cuts: Chuck E Cheese's Fallen London
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more.
June 5, 2017
Voxel Art: Reducing the Greebles
A 4 year long experience of working in a completely new artistic medium. What is written will explain in detail the steps taken and learned in my career that brought me to my current artistic style using voxels.
June 5, 2017
VR Tutorial Breakdown: Building a Bow and Arrow Grappling Hook
A summary of our livestream showing how to build a bow and arrow grappling hook for VR.
June 5, 2017
Building High Quality Games
In this article I will explore what I believe is a good foundation for building high quality games, and software in general. I will cover a wide array of different topics which have in common that I believe they all contribute to this goal.
June 5, 2017
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