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News
Designing Games for eSports
A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to their game for nearly $100M a year signals the start of a real eSports era. How can developers and investors get a piece of the action?
Dec. 7, 2016
Designing Gunvolt (Part 1 of 2)
Part 1 of a Deep dive into the design of Azure Striker Gunvolt by Inti Creates.
Dec. 7, 2016
The complete guide to Unity & Git
Over 69% of the software industry is using Git, and recent improvements to handling of large assets (through Git LFS) have made it more practical to adopt for game dev. This article will teach you how to track and build Unity projects with Git & Git LFS.
Dec. 6, 2016
How to Craft Challenges with Sculptable Difficulty
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Dec. 6, 2016
Designing a deep strategy game with no random elements
We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I wanted to share them and show how we avoided using random elements in order to achieve a deep and fair gameplay.
Dec. 6, 2016
Antegods Audio Update: Neuro Bass and Berimbau Sound
We'll have some bonus topics for you too, like today'
Dec. 6, 2016
How an Environment Layout Affects Difficulty
A look at how the arrangement of geometry for an environment influences and affects the difficulty of a combat encounter by effecting enemy behaviour.
Dec. 6, 2016
Punch Club's guide to Pixel Art
An art-guide to Punch Club's pixel art
Dec. 5, 2016
Video Game Deep Cuts: A Majestic Dishonored Easter Egg
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Dec. 5, 2016
The Game Project Canvas – A Project Management Tool
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Dec. 1, 2016
Why indie developers should approach new game concepts like product managers
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Dec. 1, 2016
Steam Powers On in China to Provide Standalone Games (and Dota 2) for a Price
It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.
Nov. 30, 2016
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