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News
The Overjustification Effect and Game Achievements
How achievements, trophies, and badges in games can lower player motivation under the wrong circumstances.
Oct. 17, 2016
Visualizing Women in Charlotte, a historical horror game
Charlotte post-mortem: decisions we made on mechanics, narrative and visual storytelling that would let players empathize with powerlessness, think about gender roles and interact with history as evidence.
Oct. 17, 2016
Dealing with the 64K Method Limit in Your Unity3D Game
Overview of how to address the 64K DEX method limit in Unity3D for Android, and step-by-step instructions to export from Unity3D to an Android Project to enable ProGuard optimization and/or MultiDex support.
Oct. 14, 2016
Crafting, creating and procedurally generating | This Week in Videogames Blogging
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the politics and practice of game development.
Oct. 14, 2016
The Hero's Journey of Journey
In this 2-part post about Hero's Journey, I examine how Campbell's monomyth structure is applied to the game Journey.
Oct. 14, 2016
An IndieCade Story
The story of that time I won an award, flipped off everybody in the room, and met one of my favorite authors.
Oct. 14, 2016
Steam Dev Days: Steam Controller
An update on the newest improvements and features for the Steam Controller.
Oct. 13, 2016
A high performance lighting system for 2D games
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds, in this tech dive into his newly released game Laser Disco Defenders.
Oct. 13, 2016
Why is social media not working for my game?
The most powerful tool of this generation has many upsides (free marketing!), right? Yet social media isn’t delivering the results you expected. Let's break the problems down.
Oct. 12, 2016
Postmortem from an unknown indie dev - First launch on Steam
About a month ago, we (Onion Core) released our first game on Steam, Trials of Azra. In this article I tell you all about the expectations, the process, and the results.
Oct. 12, 2016
Is China’s Mobile Game market really lacking innovation?
Is China’s Mobile Game market really lacking innovation? A brief discussion
Oct. 12, 2016
Why VR will put Game Audio in the Spotlight
VR developers need to simulate the perception of being physically present in a virtual environment: we call this the sense of presence. Simulate presence is a real challenge, and audio plays a major role in the path of reaching this ultimate goal in VR.
Oct. 12, 2016
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