Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
Tripledot acquires Zephyr Mobile
Tripledot Studios has acquired fellow mobile game company Zephyr Mobile for an undisclosed sum.
June 20, 2024
Supercell: "There's no reason" why there aren't more mobile games at Summer Game Fest
Supercell believes there's room for more mobile games to be highlighted during events like Summer Game Fest.
June 10, 2024
Aptoide becomes first non-Apple iOS store
Independent app store Aptoide has launched on iOS in Europe after the Digital Markets Act was introduced earlier this y…
June 10, 2024
Mobile accounted for $90.4bn of global games revenue in 2023
Mobile games made up 49% of total revenue generated by the global games market in 2023 at $90.4 billion, according to A…
June 5, 2024
CCIE Labs Take a Big Step Forward as BYOD Expands Mobile Lab Footprint
Bring Your Own Devices (BYOD) Mobile Labs now offer an alternative testing option CCIE/CCDE lab exams.
March 29, 2022
5G, 10G, Whatever It Takes
5G and 10G are complementary in that they’re architecturally symbiotic: For mobile carriers to go to 5G, they’ll need smaller cells – for every one macro cell, as many as 50 small cells. That’s challenge enough...
June 5, 2019
Connected Car – All That Data – Cost and Impact on the Network
In the previous blog, we looked at the Connected vehicle of tomorrow, at the services that are coming and their data volumes. In this final post, we’re going to take a look at the cost of data and how the financial model will affect manufacturer’s thinking.
Feb. 22, 2019
New Wireless Frontiers for the Enterprise: 5G, Wi-Fi 6, and CBRS
5G and Wi-Fi 6 will improve networking for everyone, with unique benefits for the enterprise. Here’s how they’ll work together.
Feb. 21, 2019
Connected Car – the Vehicle of Tomorrow
In the previous blog, we looked at Connected vehicle services and telemetry, digging into the current data volumes. In this blog, we’re going to take a look at the Connected vehicle of tomorrow.
Feb. 21, 2019
Connected Car – What is Your Vehicle Reporting?
In the previous blog, we looked at In-Vehicle Infotainment, focusing on streamed media and navigation services. In this blog, we’ll look at Connected vehicle services and telemetry.
Feb. 20, 2019
Connected Car – Let me ‘Infotain’ You
In the previous blog, we looked at data from vehicles and why vehicle manufacturers want to gather the information. We also looked to understand data from a ‘per-duty-cycle’ perspective rather than ‘per-day’. In this blog, we’ll look at In-Vehicle Infotainment. What is this and what data volume does it represent?
Feb. 19, 2019
Connected Car – The Driven Hour
It’s time to get real about Connected Cars and the volume of data that they will generate. Connected vehicles are often mentioned as being a major driver for 5G, especially with respect to the provision of low-latency communications for safety-related use-cases.
Feb. 18, 2019
Prev
1
...
3
4
5
6
7
8
9
10
11
12
Next