Monthly
US$198/ month
First month US$99
First-month pricing is available once per package name.
For Unity, Cocos, and Unreal Engine projects.
One package name per license No player-volume pricing
US$198/ month
First month US$99
First-month pricing is available once per package name.
US$1,980/ year
12 months for the price of 10
Self-service purchasing is not yet available. To enquire about a license, choose Monthly or Annual above.
[email protected]IL2CPP / global-metadata, Cocos JS / Lua, and AssetBundle protection.
Protection against supported client-side tampering and runtime manipulation.
Both formats follow the same protection workflow.
Monthly and Annual include the same standard protection scope. The rules below apply to both.
Each standard license is assigned to one package name.
A different package name requires a separate license. Changing the package name after protection may cause the protected app to fail to start.
Create protected builds for the licensed package name while the license is active, subject to fair use. You do not need a new license for each release of the same package name.
Standard pricing is not based on DAU, MAU, or player count.
Licenses are prepaid for a fixed term and do not renew automatically.
Protected builds that have already been released continue to run. An active license is required to create new protected builds.
Your keystore, private key, and signing password remain in your environment. Google Play App Signing uses the App signing key certificate SHA-256 fingerprint.
No. JikGuard does not offer a public free trial. The US$99 first month is a paid Monthly license, not a trial.
No. Each standard license covers one package name. Projects with multiple package names can contact us about a custom arrangement.
No. Monthly is a prepaid one-month license with no automatic renewal.
Not yet. Self-service purchasing is not available. Contact us about Monthly or Annual and we will follow up.
Contact us about requirements beyond the standard Android license and workflow, including: