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News
Dash Valley dev MadBox raises $16.5 million
MadBox, the Paris-based game studio behind Dash Valley and a suite of other casual games, has raised $16.5 million to continue to tackle development, publishing, and promotion of its games.
Oct. 21, 2019
Key design lessons devs can learn from The Church in the Darkness
Here's how morality, reliability, and "choices per second" influenced the design of The Church in the Darkness.
Oct. 21, 2019
THQ Nordic expands into Japan with new distribution office
Austrian publisher THQ Nordic has expanded into Japan with the official incorporation of THQ Nordic Japan KK.
Oct. 21, 2019
Obituary: Former Eidos president Keith Boesky has passed away
Keith Boesky, the former president of Tomb Raider and Deus Ex publisher Eidos, has passed away after struggling with cancer.
Oct. 21, 2019
Get a job: Bit Fry Game Studios is looking for a Gameplay Engineer
Bit Fry Game Studios is looking for a Gameplay Engineer to join its team in Portsmouth, New Hampshire.
Oct. 21, 2019
Video: How changing Halo 3's sniper rifle fire rate by 0.2 seconds changed the game
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Oct. 21, 2019
How commercial video games are designed to develop players' skills
Through interviews with developers behind commercial titles including Borderlands, Portal and Lara Croft, this post explores how such games are designed to exercise certain skills and competencies in players, which may also be valuable beyond the games.
Oct. 21, 2019
Pursuing Playability Part 1 -- Quality of Life
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.
Oct. 21, 2019
Indie Postmortem: Sydney Hunter and the Curse of the Mayan (2019)
Sydney Hunter was released on the Switch and Steam, and our first game released for modern platforms. As co-owner and head of marketing, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Oct. 21, 2019
Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Oct. 20, 2019
Unity is raising Pro and Plus prices for new subscriptions in 2020
Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
Oct. 18, 2019
Bigmoon Entertainment acquired by World War Z dev Saber Interactive
Bigmoon Entertainment, the Portugal-based studio behind the racing game Dakar 18, has been acquired by Saber Interactive and rebranded as Saber Porto.
Oct. 18, 2019
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