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News
Capcom will present a postmortem of Monster Hunter World at GDC 2018!
Yuya Takuda, a longtime Capcom game dev who served as director on Monster Hunter World, will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Feb. 20, 2018
'Don't be predictable': Gary Whitta reflects on writing for games
"Create characters we can care about," the veteran writer (Rogue One, The Walking Dead) advises. “be mindful of structure, don’t be predictable, try to surprise as much as possible."
Feb. 19, 2018
PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!
Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way.
Feb. 19, 2018
GDC 2018 is proud to once again donate passes to the Indie Giving Charity!
GDC 2018
organizers are excited to continue their partnership with
the Indie Giving charity effort
by donating 30 GDC 2018 Indie Games Summit tickets - contribute now to get your pass!
Feb. 19, 2018
Alt.Ctrl.GDC Showcase: Pump the Frog
Pump the Frog uses a bicycle air pump to inflate or deflate a frog, as well as manipulate objects in the environment through spinning, in order to help the amphibian find food and get around.
Feb. 19, 2018
Road to the IGF: Videocult's Rain World
A lonely slugcat has to make its way in a world of predators and lethal storms in Rain World, a game that mixes curiosity, calmness, and terror with its sound design.
Feb. 19, 2018
Polish studio CI Games 'significantly downsizes' dev team
"It is never easy to let go of friends and colleagues with whom we’ve worked for years, however I truly believe that it was the best way to move forward."
Feb. 19, 2018
Nightdive Studios puts System Shock remake on hold
The crowdfunded reimagining was pitched as a faithful reboot of the 1994 classic, and pulled in $1.35 million in funding from over 21,000 backers when it landed on Kickstarter in the summer of 2016.
Feb. 19, 2018
Video Game Deep Cuts: Florence & The Orange Monster Box
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Feb. 19, 2018
EVE Online to permanently ban repeat offenders using bots
In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.
Feb. 16, 2018
Video: How a team of inexperienced devs created Tokyo Jungle
In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene.
Feb. 16, 2018
Atari is entering the cryptocurrency biz with Atari and Pong Tokens
The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result.
Feb. 16, 2018
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