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News
Making a videogame cover that doesn't suck
Say no to face bouquet! When small developers make video game box they tend to mimic the designs of bigger games from their genre. That's a mistake, and here's why.
Feb. 14, 2018
Road to the IGF: Pocketwatch Games' Tooth and Tail
Tooth and Tail looks to simplify and streamline the RTS to make it approachable, quick, and focus on improvisation and strategy over reflexes and memorization (plus add fun animal units).
Feb. 13, 2018
Screen actors' guild launches new initiative to fight sexual harassment
The group wants to ensure its members, which includes video game voice actors, can ply their trade in a safe and equal workplace.
Feb. 13, 2018
Tips for building game dev tools and UX from Ubisoft's David Lightbown
If you're in the business of making tools for your fellow game developers, Ubisoft's David Lightbown has some thoughts about how you can make them more useful for productive professionals.
Feb. 13, 2018
Horizon Zero Dawn writers honored at annual Writers Guild Awards
Guerrilla Games’ Horizon Zero Dawn has beat out three other nominated games to receive the Writers Guild of America’s Outstanding Achievement in Videogame Writing award.
Feb. 13, 2018
Weekly Jobs Roundup: Jackbox Games, Remedy, and more are hiring now!
From software engineers to game designers, here are just some of the many, many positions being advertised right now.
Feb. 13, 2018
Come hone your skills at the GDC 2018 Community Management Summit
Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more!
Feb. 13, 2018
Here are the charming indie games you'll play at the GDC 2018 Mild Rumpus
Warm and welcoming indie game collective Wild Rumpus returns to GDC 2018 with games like Nour, Hypnospace Outlaw, Palmystery and more!
Feb. 13, 2018
Video Game Composers: The Art of Music in Virtual Reality (GDC 2018)
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.
Feb. 13, 2018
My favorite game designs of 2017
Taking a look at the most interesting design elements in games in 2017.
Feb. 13, 2018
Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 2/2)
What does it take to release a new game cartridge for the Game Boy in 2017? Here�s my experience (Part 2/2), with a lot of details on the tools I used and the feedback my game received!
Feb. 13, 2018
For Ubisoft, loot box inclusion boils down to two things: quality and choice
“On loot boxes, what we can say is that we define it as a question of quality and choice," explains Ubisoft CFO Alain Martinez. "As simple as that.”
Feb. 12, 2018
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