Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Star Wars Battlefront 2 writer Mitch Dyer talks narrative design
There was a pun here. It's gone now.
Dec. 27, 2017
8 Tips to Help Manage Your Indie Community: #5 Will A-Maze You!
Community management is a hectic job, but it can be streamlined with a few simple tips and tricks.
Dec. 27, 2017
Learn to better critique game projects at GDC 2018!
As part of the GDC 2018 Educators Summit, Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair will explain how you can more effectively critique games and game projects.
Dec. 26, 2017
How to Build Audio For VR Games
What's the difference working with Virtual Reality compared to flat-screen games except for Binaural positioning? This article shares insights on creating audio for VR Games.
Dec. 26, 2017
Painting The Horizon - Postmortem
Games with an emphasis in the story can benefit from "painting the horizon". But there needs to be careful consideration when balancing what lies in simple reach and what lies beyond, otherwise, a rich world can be mistaken with a barren boring one.
Dec. 26, 2017
Video Game Deep Cuts: That HQ Donut County Trivia
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
Dec. 25, 2017
Even if a game 'makes it', frugality is the best strategy, says Ultimate Chicken Horse dev
"We didn't immediately spend our cash on a fancy new penthouse office or immediately hire 15 people to start pumping out titles. We continued working the way we did before we had money."
Dec. 22, 2017
Take a look at the early design notes that led to Rogue Legacy
"These aren’t your standard design notes," warns creative designer Teddy Lee. "Not only are they barely legible, but these are much, much lamer."
Dec. 22, 2017
Come to GDC 2018 and learn how Bungie tells stories in Destiny 2
At GDC 2018, Bungie senior tools engineer Evan Moran will go in-depth into a new visual scripting tool called the Scene Editor that builds Destiny 2 stories by coordinating AI movement and behavior.
Dec. 22, 2017
Best of 2017: Gamasutra's top games, devs, events and trends
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
Dec. 22, 2017
Get a job: Bandai Namco Studios Vancouver is hiring a Lead Software Engineer
Bandai Namco's Vancouver studio is looking for a Lead Software Engineer to design, build, test, and deploy game systems and contribute to an efficient and productive work environment.
Dec. 22, 2017
Q&A: Resurrecting the past with Outcast: Second Contact's Franck Sauer
Here's a few key quotes from our recent conversation with Outcast: Second Contact lead developer Franck Sauer.
Dec. 22, 2017
Prev
1
...
1372
1373
1374
1375
1376
1377
1378
1379
1380
...
2480
Next