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News
Video Game Deep Cuts: That Cute TOSE Burnout
This week's longform article/video highlights include a GDC talk on 'the aesthetics of cute', the hidden story of TOSE, & the return to car wrecking of key Burnout developers.
May 1, 2017
Relationship Between the Player and the Game through Controls
Let's take a look at how controls are used to elicit feelings and create emotional bonds between the player and the game.
May 1, 2017
Unity WebGL Memory Optimization: Part Deux
With the Unity WebPlayer mostly a thing of the past, making your Unity WebGL content run smoothly is more important than ever. This article will cover some tips and tricks for diagnosing and resolving memory-related issues with your Unity WebGL game.
May 1, 2017
Gamasutra examines the Prey demo
Game demos aren't used to promote games as often as they used to be, so why did Bethesda choose to release one for the upcoming game Prey?
April 28, 2017
Why the ex-Rare devs behind Yooka-Laylee didn't roll their own engine
You would think that with loads of Kickstarter cash, the minds behind Yooka-Laylee might have decided to roll their own game engine. Here's why they didn't.
April 28, 2017
We're streaming the Prey demo at 3PM EDT
Bethesda has released a demo for Prey, but why? We'll be playing the demo and talking about the company's recent marketing moves and the challenges of selling games in 2017.
April 28, 2017
Chat with the developers of Yooka-Laylee today at 11AM EDT
We're chatting with the developers of Yooka-Laylee today at 11AM EDT.
April 28, 2017
20 million PlayStation 4 consoles were sold in just the last year
An increase in PlayStation 4 sales means that the system has sold roughly 60 million units since its debut in November 2013.
April 28, 2017
Nintendo sold 2.3 million NES Classic Editions
Nintendo president Reggie Fils-Amié says the console sold over 2 million units before being discontinued after five months as Nintendo focuses on driving its 'key areas.'
April 28, 2017
A closer look at the animation that moves Horizon Zero Dawn's robotic fauna
Lead animator Richard Oud has assembled an animation reel featuring some of the 'Machines' he worked on during the six-year-long development of Horizon Zero Dawn.
April 28, 2017
Nintendo shows commitment to handhelds with New 2DS XL
"This new addition to Nintendo's portable hardware line demonstrates our commitment to the handheld market."
April 28, 2017
A little more conversation: Hearthstone director implores devs to talk to players
"I have a belief that, sometimes, you get into a vacuum and a void where if nobody's talking people sometimes assume the worst."
April 28, 2017
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