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News
SpellTower dev strikes a deal with the dictionary
Game developer Zach Gage (Really Bad Chess, SpellTower) has announced a partnership with Merriam-Webster, that reference book publishing company best known for its Merriam-Webster dictionaries.
Feb. 3, 2017
Get a job: Skydance Interactive is hiring a 3D Artist
Skydance Interactive is looking for a talented 3D Artist that is well-versed in organic and hard surface modeling, collision geo, texturing, materials, and has a knack for stylized art.
Feb. 3, 2017
Attend GDC 2017 and spend a day learning to build better eSports!
If you're planning to attend the Game Developers Conference later this month, organizers want to make sure you don't miss out on all the cutting-edge eSports-focused talks taking place at the show!
Feb. 3, 2017
At GDC 2017 Niantic will show you how it built Pokemon Go to be a planet-scale game
Pokemon Go took the world by storm last year, and if you come to the Game Developers Conference later this month you'll learn exactly how Niantic built it to work consistently on a global scale!
Feb. 3, 2017
Come to GDC 2017 and see the math that made the worlds of No Man's Sky
If you'd like to know how a universe is made using math, you're in luck -- Hello Games founder Sean Murray will be speaking about just that at the 2017 Game Developers Conference later this month!
Feb. 3, 2017
The Travel Ban and Your Studio: What You Can and Can’t Do to Protect Your Employees
Guidance for studios concerning the new Administration's travel ban.
Feb. 3, 2017
You need a lawyer even if you are the most "indie" game developer ever
The story about the big corporation with the trademark "The Tribez" urged small indie to remove the word "Tribe" from the game title
Feb. 3, 2017
Design Notes: DOOM (2016)
A designer's notes taken during a playthrough of Bethesda and id software 's DOOM (2016).
Feb. 3, 2017
Antegods Design Update: Region control
In this blog post about our stonepunk arena action game Antegods our game Designer Wytze will share the team’s efforts to fix one of the game’s biggest issues and add some strategic depth to the game in the form of Native Regions.
Feb. 3, 2017
XCOM 2 and Vision: The Cost of an Illusion
There is a problem with vision in XCOM 2, but should it be fixed?
Feb. 3, 2017
Game Cities: A Nékromegàn Tale of Two Cities
An approach to urbanism as a storytelling tool, and the story of the urban design of adventure/RPG Nékromegà's opposing cities.
Feb. 3, 2017
Facts and Trends You Want to Know About China Game Market 2016 to 2017 [Report]
In this article, I shares some of the findings to conclude the China game market in 2016 and see what's the trend of 2017.
Feb. 3, 2017
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