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News
Learn how escape room design can help your game at 3PM EST
Are you a puzzle designer or level designer? Want to get some key insights from designing escape rooms? We're interviewing escape room designer Laura Hall today at 3PM EST.
Jan. 25, 2017
How the gorilla concentration test could help your game design skills
If you're struggling to figure out how to keep players' attention focused in the right space in your current game, this interview with escape room designer Laura E. Hall may help.
Jan. 25, 2017
Rooster Teeth Games switches gears to branch into game publishing
After developing and publishing a game based on the animated series RWBY last year, Rooster Teeth has announced that Rooster Teeth Games is branching out to publish games for independent developers.
Jan. 25, 2017
Gearbox's Randy Pitchford explains how failure can drive success
‘If I'm not failing, then I'm probably not trying things that are hard,’ said Gearbox CEO Randy Pitchford as he dissected his own development triumphs and failures in an interview with Glixel.
Jan. 25, 2017
Get real-time rendering tips from Rogue One's VFX team at GDC 2017
Come to GDC 2017 for a chance to reach across disciplines and study the real-time rendering techniques used in the latest Star Wars film!
Jan. 25, 2017
At GDC 2017, get engineering insights from folks who used animation to bring a toy robot to life
At GDC 2017 Anki engineers will explain how, in animating the real-life robot Cozmo, Anki used real-world physics so there was no "cheating" -- and they had to adjust their process accordingly.
Jan. 25, 2017
Video: Examining the health risks of game dev (beyond carpal tunnel)
In this GDC 2013 talk sponsored by the IGDA, a psychiatrist and a crew of game devs come together to discuss the ways working as a game dev can be bad for your health -- and what to do about it.
Jan. 25, 2017
Get a job: Yacht Club Games is hiring a Senior Artist
Yacht Club Games is on the lookout for an experienced artist to help out on the next big batch of Shovel Knight updates and future projects in Marina Del Rey, California.
Jan. 25, 2017
Here's the lineup of playable games at Day of the Devs during GDC 2017!
From Nidhogg 2 to Pyre to Knights and Bikes, here are ten great games that will be playable (often alongside their devs, who are fully chatable) in the Day of the Devs space at GDC 2017!
Jan. 25, 2017
Road to the IGF: David O'Reilly's Everything
In Everything, you can become a car, driving idly around a city. You can stop and become one of the buildings you pass by, ot its cinder blocks or pylons. If you can see it, you can become it.
Jan. 25, 2017
Why games are a key focus in UNESCO's efforts to promote world peace
It's difficult to have empathy if you can't put yourself into somebody else's perspective," researcher Paul Darvasi tells Polygon. "Video games allow you to assume perspectives in an embodied form."
Jan. 25, 2017
HTC opens applications for Tracker dev kits
Virtual reality devs can apply to get their hands on HTC's Vive Tracker, a small button-like devices that clips on to real world objects so they can be tracked in VR.
Jan. 25, 2017
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