Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Jan. 23, 2017
At GDC 2017, see how Civ VI devs handled making a new game in a beloved series
At GDC 2017 the lead designer of Civilization VI, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Jan. 23, 2017
GDC State of the Industry: Devs explain why their confidence in eSports is rising
Today, the folks at GDC dive even deeper into the 2017 State of the Industry survey results and surface some of the intriguing written responses respondents gave about the state of eSports in 2017.
Jan. 23, 2017
Get a sneak peek of GDC 2017 with these speaker interviews and pitches!
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
Jan. 23, 2017
For Brian Fargo, making games is all about 'finding your way through the darkness'
InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
Jan. 23, 2017
Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
Jan. 23, 2017
Video Game Deep Cuts: Werewolves vs. Obamacare
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Jan. 23, 2017
"Key Risks" Based Mobile Game Pre-production
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Jan. 23, 2017
Robot Tales: Malicious game clones
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Jan. 23, 2017
Latest Trends for 2016 and 2017 in the Japanese mobile game industry
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Jan. 23, 2017
Postmortem: Rayhouse Productions' Kalaban
My recollection of the project, which took us over two years to make, and was also our first Steam game.
Jan. 23, 2017
Join us for a live quest design session with RPG dev Tanya Short at 3PM EST
We'll be streaming some live game design from the Gamasutra Twitch channel today at 3PM EST.
Jan. 20, 2017
Prev
1
...
1425
1426
1427
1428
1429
1430
1431
1432
1433
...
2240
Next